Past 7 days (15 major features, 100 medium features), time to relax with some company..
BIG FEATURES
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XXXX Mode: Classified, you'll see on next trailer
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Co-Commander (Link-Bond) Fully complete
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Saturation Zones (fields that damage all vehicles, real space terrain navigation)
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Orbital Mechanics: Planets, asteroids under you orbit eccentrically
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Hot Zones: Area denial/access points you fight for. They move as the planet orbits
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New improved map editor
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Unit-Testout room
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Hybrid RTS-Visualnovel (like i did in the RPG) you'll see
FEATURES
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Group Formations Added
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Grouping tonnage
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Unit Abilities: Battleships now cycle thru railguns, torpedo barrage. Raiders have helix missiles, flak etc
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Co-Commander mechanics
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8 Co-Commanders
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Cocommander objectives
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Cocommander multi-tasking (taking 2 objectives at a time)
OPTIMISATIONS
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Game runs about 6 x faster in RTS, for small/midscale battles, things move fast, so ...
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Game speed slider
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Grid added, units check grid instead of every other unit for collisions
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Rendering optimisations
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CPU/Mem tracker - i've written a program that monitors usage in real time so i know whats tanking performance
... and a lot lot lot more!