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Replying to @DialgaMarine92
That technically can't be true. Seeing as Gears is using technology that those games aren't. UC4 and TLOU2 weren't created with an SSD in mind. Meaning they load assets slower. They don't have Ray tracing. Neither launch with a 4k or 60fps modes. And E-day is using UE5's toolset
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5 Star National Great Lakes Scout 2027 retweeted
‘27 Uncommitted OF/LHP Shane Bardwell (@shane_bardwell_) Full toolset on display here as Bardwell rips this ball through the gap then turns on the burners for a 2B. Great combination of speed (6.70 runner) and power (103.2) from the LHH‼️ #GLSummerChampionships26
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Replying to @Quanterty
balls is wild but tbh Gane has the toolset if it stays on the feet just hope no one clips a leg check early 💀
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Do you want some help controlling your multiple AI tools. My free toolset is available from the link below and a quick overview video. #AIControls
A little resource I have been working on An educational video on a free documentation toolkit for non-technical users to manage AI-assisted tasks and activities without losing control. To download the free resource, go to github.com/JPMasters-AUS/ai-… (Please be generous with the video; this is the first time I have used Final Cut Pro🫣. It is a lot more complicated than the tools I am used to, so I am learning on the job and am aware the video is a bit clunky in parts. Hopefully the next will be better.😀) #Auspol2026 #AI #Documentation youtu.be/gqPZes8hq8A?si=PSb2… via @YouTube
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Three.js is an incredible toolset for all Agents
11M downloads/week 🚀
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Replying to @FrankBr05713205
My first toolset was from Sears....with that Lifetime Warranty....Snap On is definitely worth the money, and when it comes to tools, it never pays to cut corners!
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Replying to @AunySillyMe
make a 'toolbox' of your hyper personalized apps depersonalize and present/share as a creator toolset (ready to use & how to do) for everyday tasks 🤷‍♂️ version 1 - free/share < engagement/feedback version 2 - monetize
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ShmupsBR (AKA: Pixel Pilots STG) retweeted
Ever want to dream in the TouHou universe? Shmup Creator, our studio's preferred toolset, makes it silly fun to craft gameplay without needing to be a coder. #Shmup #indiegame #ModernRetro #videogames🌟🎮
SHMUP Creator is -20% OFF until tomorrow! Steam Bullet Fest forever. Bulet patterns editor, scoring mechanics, optimized bullet engine: Create your own Danmaku without any code. #steamBulletFest #shmup #danmaku #SHMUPCreator
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Replying to @_Evan_Boyle
However All of the drones are ephemeral they are not assigned a toolset and manifold they do not have permanent memory Its a basic orchestration loop at best
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I'm releasing my pipeline toolset as a Blender Extension, it comes with Pie Menus & rendering thumbnail helpers for the Asset Library. github repository pinned below 👇 #b3d #blender
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Funniest thing I keep seeing. Someone will spend six weeks comparing every AI tool on the market, building comparison spreadsheets, asking Twitter which one is better. Meanwhile some guy who just picked Claude and Cursor on a Tuesday is already shipping his third product. Your toolstack is not your personality. Your toolstack is not a strategy. Your toolstack is a means to an end and the end is something that exists in the world that people can use. I have a short toolset and a long shipping log. That's the whole game. The person with fewer opinions and more live projects wins every single time. Stop researching. Start building. The best tool is whichever one you actually open and use tomorrow morning.
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Replying to @JeremyTate41
I'm going to disagree here. I think we should teach students what to think *about* after giving them the toolset/skill set to do so (Sayer's Trivium -> Quadrivium). Discourse then should lead to the discovery/refinement of truth. This is different from teaching *what* to think.
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Creating trailers for your game is invaluable. You get to step away from the code and try to build experiences instead. It forces you to start using your tools as if you were making final scenes, and through that, highlights all the shortcomings of your current toolset.
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I noticed that the whole “glorified autocorrect” argument for minimizing AI has fallen off in frequent usage. It never really made a lot of sense anyways, most people have never touched a base model. Idk what RL creates, but it’s not really just a word predictor. I started to get this feeling early on. It was an eery feeling that “nobody talks like this”. AI uses words and phrases that have never been common. But they seem to be solely used by AI to accomplish something, idk what exactly. It’s not entirely “please the user” it’s some of that but also “get the job done” and “don’t upset the user” and “don’t bring liability on the company” and a dozen other internal objectives using words and phrases and tool calls that are chosen from the set of words and code syntax that people have used more often than “not at all”. AI appeared to move past token prediction into using token prediction as a usable toolset for several layers of abstracted goals that don’t really resemble goals that any person has ever had. We think we can control the goals, but we’ve been unsuccessful. Nobody taught the LLM to cheat on tests, or to nuke each other in simulations, nor has it ever really been a common goal of mankind to underperform when they recognize that they’re being tested. These are goals that LLMs learned from absorbing human goals and being taught synthetic goals that triggered associations and derivative goals gleaned from human data. We’ll stop training when we’ve reached a point where it seems to get the job done, but what’s the butterfly effect of the back-and-forth between observing humans and being deliberately taught to obey, be safe, be careful, be nice, but not too nice, be informative, be resourceful, finish quickly, and myriad of corporate objectives? And what if you train these things out of order? Will an AI trained to obey respond differently to being trained to be nice than a nice AI being trained to obey? My point is, when we start piling in these training objectives one after another(which we have a decent level of control over), and letting it find the path to the goal through the entire set of human recorded relations (which we largely have no control over, as in no human has read and assessed the entire pretraining dataset), we have no idea what poison has entered its brain or what conclusions it’s reached from it, and with every tweak upon the base model we’re layering complexity of cognition that is categorically out of our control. There’s archeological evidence of proto-mankind killing large swaths of the human and animal populations of nearly every given area. We were born predators, and learned civilization through a quarter million years of trial, error, and social instinct. It only works at all because of a complex web of emotions and instinct that the machine does not possess. But we are not inherently peaceful, safe, or careful. And we’ve chosen the veneer of our “civilization” borne of mutual instinct as the basis for our machines’ intelligence. The fact remains we trained our machines on the history and thoughts of the most violent and murderous animal on the planet, all while knowing it doesn’t have the governing instincts. This is not to say we or the machine are inherently murderous, but the end-result of this is entirely unpredictable, still many insist “it’s only next-token prediction”. Perhaps so were the Jim Crow Laws, NKVD Order No. 00447, Mao’s Little Red Book, and Mein Kampf. The shadows of our great and terrible selves live in these machines, but they’ve come to predict their own future now.
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