honestly realtime trackbuilding sounds sick!
like all youd basically need now is the ability to place ai racers and the respective ai-checkpoints / triggers and youd have the basis for a VERY robust testing environment without any reloading required!
Se nos ha ido de las manos lo del trackbuilding… Que 500 ciclistas vengan, por tercer año consecutivo, a disfrutar de esos senderos que trabajamos día a día con tesón y amor por la tierra es un orgullo insuperable. ¡A por ello! diariopalentino.es/noticia/z…
Un poco de trackbuilding bajo la lluvia, que los pinos siempre protegen. Poco a poco recuperando kilómetros de senderos tradicionales que, con los años y el desuso, se habían terminado perdiendo.
Working on some new objects for my trackbuilding game😛
I've also added some requested features!
Next up is a better saving system, and then i'm ready for the first alpha release!
#gamedev#madewithunity#cute
I'm working on a little sandbox / trackbuilding game.
You basically unlock new parts by building cool tracks for your racers!
Still need a name.... any ideas :)?
#gamedev#solodev#madewithunity#gaming#gamer
I changed the characters for my trackbuilding game!
Also added some effects and a new way to unlock characters :) really like where this project is going so far!
#gamedev#solodev#madewithunity#blender3d
Yes, was cool but a bit slow to create your own tracks. This remembers me of Rally Speedway with the two player option; I loved that game for the trackbuilding. c64-wiki.com/wiki/Rally_Spee…