And the last talk of the day, closing the #GDC#UXsummit: Aerin Artessa (Sr Tech UI designer) and Courtney Libby (UX designer) share their insights on their redesign efforts on #Battlefield2042.
We now have microtalks on #biometrics in #GUR at #GDC#UXsummit, with John E. Muñoz, Ifigeneia Mavridou, and Romain Trachel.
ALT Microtalk speakers on stage at GDC
ALT Photo of a slide listing the content:
- Importance of biometrics in game user research
- Overview of available tools and research methods
- From raw data to player insights
- Biometrics for extended reality applications
- Content validation using biometrics
- Key aspects for deployment of biometrics pipeline in production
- Case study combining GSR and facial expressions for AAA game
Here’s Aderyn’s definition of #accessibility: “Accessibility is a player’s access to the gaming experience that’s either improved or impeded by the design decisions we make.”
#GDC23#UXsummit#UX#gamedev#a11y
ALT Slide with the following text: Game accessibility defined. Accessibility is a player’s access to the gaming experience that’s either improved or impeded by the design decisions we make.
I was so honored to speak at the #UXSummit last year and the video is finally up! Don't mind my speed read as the clock was off on the timing and I thought I had much less time left than expected 🤣
youtube.com/watch?v=Kl0qAZ7s…
📢 The wait is finally over: #GameUXSummit '22 (hosted by Bungie) videos are now LIVE!!!
Watch them all here:
youtube.com/playlist?list=PL…
Big thanks to Bungie and more specifically @jennifeRenee for her amazing work. Thank you to all the staff, speakers, and attendees! 😍
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It’s already the last #GDC#UXsummit talk: @natt_npc, UX researcher at Ubisoft Düsseldorf, is talking about electrodermal activity (EDA) and how to use this physiological measure in #gamesUR.
ALT Picture of Natali Panic-Cidic presenting her GDC talk.
Now at #GDC#UXsummit@marianomike explains how to create universally transferable work outside of #UX and gives some food for thought for all of us game UX folks!
ALT Picture of Mike Mariano presenting his talk at the GDC UX summit.
Now at the #GDC#UXsummit, Yuling Su, researcher at NetEase Games (talk prepared with Jade Wang), explains how to avoid visual fatigue (eye strain) on your players.
ALT Photo of Yuling Su presenting his GDC talk remotely.
Now at the #GDC#UXsummit, Abigail Rindo, narrative designer at King, is walking us through the #UX research and design decisions necessary to improve your game world.
ALT Picture if Abigail Rindo giving her talk at GDC
Submissions are now open for #GDC22 summits! We want diverse speakers & perspectives for the #UXsummit, so please consider submitting your proposal! (you have until Oct 5th) 👋🏼gdconf.com/call-for-submissi…
As a summit adviser, here are tips for your submission in the thread below:
And.. that's a wrap! The #UXsummit is already over. Anouk and I hoped that you enjoyed it! Big thanks to all the speakers and attendees ❤️. Have a great @Official_GDC week and maybe see you again for my microtalk session on Wednesday 9:40am PT. 😉 Take care and stay safe!