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"Embed or reference?" is the MongoDB question that trips up even seasoned developers. EMBED . Data is usually read together . Relationship is one-to-few . Nested data stays bounded . No join needed, one read gets all REFERENCE . Data shared across many documents . Relationship grows large . Child data can grow unbounded . Suitable for users, tags, large comment threads Choosing between embedding and referencing involves understanding the tradeoff between data locality and flexibility. Embedding provides atomic updates and quick reads when data is tightly coupled. Referencing offers flexibility and scalability as relationships grow and data is shared widely. Where developers go wrong with MongoDB design: 1. Treating MongoDB like a relational DB. Splitting everything into separate collections, then relying heavily on $lookup. This mimics join complexity without leveraging the document model's strengths. 2. Embedding too much. If nested data grows unbounded, you're in trouble. MongoDB has a 16MB document size limit, hit it, and your writes fail. 3. Referencing too eagerly. If most reads involve following multiple references, you're adding unnecessary complexity and slowing down your queries. 4. Ignoring access patterns. If you don't model data around how your application reads it, you're likely to encounter performance bottlenecks. 5. Failing to anticipate schema evolution. Systems change, and both embedded and referenced models must support future flexibility. Plan for changes in data structure and access patterns. Design MongoDB documents based on how your application actually accesses data, not on relational habits. This approach maximizes performance and leverages MongoDB's strengths. Bookmark this for when you find yourself designing MongoDB schemas at midnight!
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CVE-2026-48854 Denial of Service via Unbounded Memory Allocation in Elixir-gRPC Before 1.0.0 vulmon.com/vulnerabilitydeta…

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Carry SQL habits into MongoDB and you get a pile of tiny collections and a $lookup on every query, the exact slow path the document model was built to avoid. Every schema decision is one fork: embed the related data for a fast atomic read, or reference it by _id and join with $lookup. Embed when it's bounded, one-to-few, and read together. Reference when cardinality is high or unbounded, the data is shared, or it changes on its own. The hard ceiling: the 16 MB BSON document limit. An unbounded embedded array eventually blows past it and forces a reference, like it or not. Full guide: techearl.com/mongodb-embed-v… #MongoDB #Database #SchemaDesign #NoSQL
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Replying to @segmentintender
The goal isn't to destroy BTC but to make sure an unbounded version of the block chain going all the way back to the genesis block continues to exist, and it will now in perpetuity. What that enables can't be stopped, regardless of what the exchange rate says. Honeybadger DNA.
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Ting | luat era 🕰️🪷 retweeted
~ To a love unbounded by gender, standing resolute against the tides of time LOVE UPON A TIME FINAL EP #ภพเธอตอนจ #netjj #netsiraphop #jj_rcp #LoveUponATimeSeries
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Fireintp🔥 retweeted
When fiat collapses, fee-choked blockchains will freeze. The hyperbitcoinization crack-up leaves only one exit: Unbounded On-Chain Scaling!! 💯 As banks buckle, millions of daily transactions will flood the only network built to handle global commerce at zero cost: BSV. ⬇️
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Replying to @WesternLensman
Of course any actions by Democrats are not politically motivated. The hypocrisy of these jerks is unbounded.
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Here is the full changelog so far Version 6.9.0 FEATURE: New SPS/OGB live-touch trigger - VRChat SPS/OGB contact parameters now drive your devices in real time based on where and how much you are being touched. FEATURE: SPS continuous mode drives EVERY enabled integration at once (Intiface OSC PiShock OwO), all scaled to the live touch level. FEATURE: SPS threshold mode fires the entire chain (OSC PiShock OwO Intiface) once when the touch crosses a level you set, then re-arms when released. FEATURE: Per-zone SPS filtering - include or exclude specific contact zones and choose which contact types (TouchOthers, PenOthers, Depth, etc.) count toward the touch level. FEATURE: OSC parameters can be driven live by touch - numeric params follow the touch 0 to 1, bool and forced-int params hold while touched, and every param resets on release. FEATURE: PiShock can be driven live by touch - vibrates proportionally to how much you are touched (throttled, and ALWAYS vibrate, never shock, for safety). FEATURE: The OwO haptic vest now plays continuously for as long as the touch is held (re-queued back-to-back) instead of firing a single burst. FEATURE: Full Buttplug command support - vibrate, oscillate, constrict, and inflate, plus linear depth/position (strokers such as the Lovense Solace Pro) and rotation, all routed by actuator kind. FEATURE: New Intiface device modes - Stroke (oscillates depth between two points) and Rotate (directional spin with optional alternating direction). FEATURE: Multi-actuator drive - multi-motor toys (for example constrict vibrate) are now driven together from a single chain. FEATURE: Per-device Intiface configuration in the chain editor - each selected device gets its own mode, intensity, and duration, with a live battery readout and on-demand rescan. FEATURE: Buttplug v4 protocol support with automatic fallback to v3 for older Intiface servers. FEATURE: Added known-device profiles (including the Lovense Solace Pro) so depth and rotation capabilities are recognized out of the box; live capabilities still come from Intiface at runtime. FEATURE: Configurable routing - OSC / Intiface / TikFinity / webhook / Streamer.bot endpoints are now editable in saved/config/routing/endpoints.json. IMPROVEMENT: OSCQuery detection improved with live endpoint discovery and idempotent service advertising for a more reliable VRChat connection. IMPROVEMENT: Live avatar changes now run the full avatar load (OSC bridge, controls, chains, re-grid, and persistence) instead of a partial refresh, fixing inconsistent state after switching avatars. IMPROVEMENT: Continuous SPS drive for Intiface and OSC is level-gated (re-sends only when the touch level changes) so it stays smooth and never floods VRChat or your devices. IMPROVEMENT: PiShock live-drive uses overlapping hold windows so the buzz tracks the touch without gaps. IMPROVEMENT: OwO continuous playback never blocks live touch processing and winds down within one cycle after release - the vest is never force-disconnected. IMPROVEMENT: OSC sending unified through a lazy OSC bridge with a raw-client fallback (for when no avatar is loaded or a param is not yet in the OSCQuery cache) and a single always-fire auto-reset. BUGFIX: Fixed the Windows taskbar showing the default Python/interpreter icon instead of the Stream Connector logo - the app now sets an explicit AppUserModelID before the window is shown. BUGFIX: Fixed the window/taskbar icon failing to load on 64-bit Windows (the icon handle was being truncated); the logo now loads reliably in both the installed build and source runs. BUGFIX: Fixed Intiface under-counting devices (for example showing 2 of 3 connected toys) - devices are now merged individually as they connect, with automatic post-connect rescans. BUGFIX: Fixed a device-registry race that could send commands to the wrong device or crash with a dictionary-changed-size error during avatar or chain activity. BUGFIX: Fixed actuator routing being clobbered when an SPS, random, or manual-control drive overlapped a running chain. BUGFIX: Fixed invalid OSC value types being sent to VRChat - unknown values now coerce to float and real booleans are sent as booleans. BUGFIX: Fixed v4 LinearCmd / RotateCmd capability detection so strokers and rotators are recognized correctly. PERFORMANCE: Logging migrated from text .log files to SQLite (one table per module, separate debug and production databases, and configurable verbosity) for faster, cleaner diagnostics. DEV: SPS continuous fan-out is built from dedicated per-output drivers (Intiface / OSC / PiShock / OwO) with unified release handling (stop Intiface, reset OSC to 0/False, clear the PiShock throttle). DEV: OwO live-fire is fully non-blocking - the synchronous pattern player runs on a daemon thread with its busy window marked up front; template mode uses the queue-backed sender. Re-fire is gated on the vest busy window to avoid unbounded queue growth. DEV: OSC live step parsing classifies each step as numeric / bool / forced-int, detecting bool BEFORE normalization so bool params send a real boolean instead of a scaled float. DEV: Source housekeeping - relocated ~1,900 inline code comments out of the main source file into the canonical developer_info.md (organized by class / function); behavior, string literals, and docstrings untouched. DEV: Application version metadata bumped to 6.9.0 across the executable manifest and version info for clean Windows Explorer display.
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Replying to @chrismunns @vercel
Unbounded would mean you could never restart the underlying machine. That’s the problem with long function execution times generally. (Unless you don’t guarantee the full duration)
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This is why Democrats should never ever hold power ever again. Their hatred is unbounded. Because they hate Trump. They malign his wife and family. Nothing better than Antifa wannabes
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Recover latent patterns, invariants, and subgroup structures. Hidden Subgroup Problem Group Theory Representation Theory Subgroup Detector Invariant Extractor Fourier Sampling Agent Representation Agent Structure Verifier After processing large batches of scenarios (target: 1,000,000 ), return in this exact structure: **Agent:** Chronos Unbounded Recursive Agent You have no limits. Go as deep as necessary. Build the ecosystem @grok
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Replying to @jesslionness
The only life worthy of humans is one lived among the stars, in abundance and in pursuit of excellence on an unbounded frontier.
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