VUEngine goes platform-agnostic with each supported platform being a separate plugin. Virtual Boy being the obvious first and only platform supported so far. More platforms might follow in the future. #VUEngine#homebrew#VirtualBoypatreon.com/posts/pure-vueng…
We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy#homebrew#wireframe
#VUEngine Studio v0.6.0 is out, accompanied by many engine improvements and an extensive documentation update, including a new beginner's tutorial leading you step-by-step through making a #VirtualBoy game. #homebrewpatreon.com/posts/at-last-tu…
FORMULA V COMMERCIAL
Thank you very much to the @VUEngine team for giving me the opportunity to create such a wonderful commercial!
Many thanks to my dear friend @KitareArtist for the narration!
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C . While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨ #VirtualBoy#VUEngine#homebrew#VirtualC
We recently did a test print of the #FormulaV manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. ✨ #VirtualBoy#homebrew#VUEngine
Thanks to new image quantizer in VUEngine Studio 0.5.0, you no longer have to prepare images with the correct palette and such, but can import any PNG file. Also comes with improved build times, a new font editor and more. vuengine.dev#VirtualBoy#homebrew#VUEngine
New test prints of the Formula V box are in, featuring the amazing design by Mumphy. Print quality is pretty good, but some details like the folds are still off, so gotta do at least one more run. #FormulaV#VirtualBoy#homebrew#VUEngine