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Replying to @polishalexman
custom world. worldmachine worldpainter :)
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Replying to @jbelevate
Você deve entender bastante sobre ferramentas de terrenos igual Gaea, WorldMachine e WorldCreator, eu to criando um mapa landscape para unreal e queria poder criar bordas "infinitas" para esse landscape de 4km², tipo, chego no final do mapa, tem parede invisivel, mas....
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#WorldMachine 4059 'Dragontail Peak' is out It's a big update to the terrain generation software, with support for VDM-based terrain making it possible to generate crazy overhanging forms like this one Check out all the other changes: cgchannel.com/2026/05/world-… #gamedev #VFX
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May 17
Replying to @DonFernando_11
Solstice, con ayuda del jugador convencen a WorldMachine a crear este nuevo final poniendo la bombilla en su lugar y regresando a Niko a casa, ahora de verdad. En teoría el mundo se acabaría (no se si el de WorldMachine o el mundo en el que esté está) pero Niko estaría a salvo
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#WorldMachine will soon be able to generate terrain as Vector Displacement Maps Upcoming releases of the software will use VDMs to represent 3D detail on steep or overhanging terrain better than is possible with standard heightfields cgchannel.com/2026/05/world-… #gamedev #VFX
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まだ若干カリブの海賊が抜け切らないので、マイクラも海岸地帯の地形を作成。 外洋に向いてるところは激しい海蝕に晒され、内側は多少穏やかな湾。 川が運んできた土砂で小さな沖積平野が形成されてる、そんな地域です。 結構荒々しい断崖が出来て満足。 #worldmachine #worldpainter #Minecraft
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Dev pictures, how i see my biomes in worldmachine. Each biome gets a color and then the subbiomes some shades of it.
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Replying to @Jonathan_Blow
It's not exactly 25 years in 3 months but I did fully working non-destructive audio editor in 4 days and node based terrain generator in 2 weeks. So I can keep working on my game without loosing my mind over terrible UX of things like Audacity or WorldMachine.
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My endless search for good forest style/placement for my biomes. Adding, removing, displacing and basically finding a good balance of free space and continuing forest. But not really final yet. #Minecraft #Worldmachine #Zaxestas
New project finished 😊 World: #Zaxestas *happy noises*
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*Flash warning* #Yakanstone timelapse what i did - worldmachine (rework of some nodes) - inspected previous worlds for issues - finished world layout - worldpainter biomes and new stuff tree added - test exports - watching artemis II - finish world - insect 15?h - or so
Replying to @McMeddon
Its a custom 6kx6k survival world ~ made with worldpainter, and worldmachine :) PMC: planetminecraft.com/project/…
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They are home grown, node-crafted, Worldmachine worldpainter worlds 🌱 &Java code (Mod) is too scary
Replying to @McMeddon
What mod is this
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they'll be in your memory #oneshot #niko #worldmachine
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Welcome to all from the outside of my bubble 🫶 - this is my world #Taheimia - its a custom world made for vanilla & survival - ores, biomes, structures, included and outside the coreworld are vanilla chunks too - made with worldpainter and worldmachine planetminecraft.com/project/…
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Nodes trees are fun (my worldmachine nodetree for mc maps after 4y)
here's the current node tree for anyone who's curious managed to condense and optimize the density a Lot in the past few days, and performance is way better. might need to do the same for the props here soon...
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These are sweet home grown landscapes 🌱 ✅worldmachine :) geodata & google earth mainly used for research, not worlds itself ^^ i prefer the challenge to recreate/imitate terrains more & Thanks! c:
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Its a custom 6kx6k survival world ~ made with worldpainter, and worldmachine :) PMC: planetminecraft.com/project/…
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- This is a custom survival friendly world by me :) one of many. Made with Worldpainter and Worldmachine. - My thing: Improving and adding new ideas from project to project. And currently working on diversifying biomes :) To be found here: planetminecraft.com/project/… #Xarkoles
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Replying to @slikey
ngl, it took me a while getting used to the node editor, after all my experience with worldmachine and other node editors being left to right in hierarchy. but once i got used to that and a few equivelants to worldmachine nodes, it's been such a blast!
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World Machine is coming to macOS and Linux after over 20 years as a Windows-only tool The upcoming Dragontail Peak releases will make the veteran #terraingeneration app available for Apple Silicon Macs and Ubuntu systems cgchannel.com/2026/03/world-… #WorldMachine #gamedev #VFX
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