#3dsmax#OSL#shaders#hdri#arnoldrender Here the video shows my modified HDRI Environment 3ds Max OSL shader with an experimental Zoom parameter. This allows tweaking the zoom in/out of the HDRI dome without changing the camera lens.
✨ Advanced Hard Surface Texturing and Shading in Maya with Substance Painter and LookDevX - New Tutorial
Learn my workflow to create realistic shaders on Hulkbuster.
✔️ Traditional texturing
✔️ LookDevX procedural shading in Maya and Arnold
✔️ Substance Painter techniques
wzx.gumroad.com/l/Hulkbuster#3D#Maya#LookDevX#ArnoldRender#tutorial
Hello!
I just wanted to share a new stylized render created with Arnold in Maya. This piece is based on the amazing artwork of Aziz Sulaymanov.
Thanks!
#3DArt#StylizedArt#LookDev#Maya3D#ArnoldRender