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26 Nov 2025
Artcoding " Debbie "
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54
26 Nov 2025
Artcoding " Aphex affect "
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50
26 Nov 2025
Artcoding " Abtract portrait "
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Spots and Orbits #creativecoding #stemeducation #codeart #artcoding #dailycoding #generativeart TO spotsandorbits reset : hideturtle : penup setbackgroundcolor mediumblue setbackgroundshade 10 ;shade range -15 (white) to 15 (black) setpenstyle "mark setpenwidth 2 wrap ;wrap around edges repeat 200 [ ;do the below 200 times: randomposition dropanchor ;set anchor point here ;turtle orbits around anchor point pullout random [100] ;pullout from anchor point ;random number from [1 - 100] setpencolor pick [1 2 7 8 9 10 15] setpenshade -4 random 10 pendown repeat random [300] [ ;do from [1 to 300] times: (setpenwidth (clamp ;restrict result penwidth (random [-1 1]) / 8 ;random number from -1 to 1 0 ;clamp minimum 3 ;clamp maximum ) ) ;end setpenwidth orbitleft 1 ;orbit to the left 1 degree ] penup : randomposition setfillcolor pencolor setfillshade penshade spot random [4] ;[1 to 4] ] ;do the above 199 more times END
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13 Nov 2024
I bought "Rothko on Pennies" for 1.256 Ξ In current gas fees, deploying RoP costs more than 10 Ξ There were many ppl "fudding" this purchase, but now story unfolds clearly. Not mentioning creation process of RoP by master of ArtCoding @YigitDuman
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Spots In Boxes #creativecoding #stemeducation #turtleart #artcoding #codeart #computerart Inspired by Yuta Aoki @yuta_0_p5 (Thank you!) x.com/yuta_0_p5/status/18545… TO spotsinboxes reset : hideturtle : penup setbackgroundcolor brown setpenstyle "mark make "i 0 ;define :i container and put 0 in it repeat 15 [ ;15 levels of spots and boxes: ;repcount = REPeat COUNTer (current loop) ;repabove X = REPeat counter ABOVE X levels make "i :i repcount ;add current REPeat loop COUNTer to :i ;the successive values of :i will be 1, 3, 6, 10, 15... raise 1 ;raise turtle towards camera ;define the pen: setpencolor item 1 remainder repcount 5 [9 6 11 14 13] setpenwidth repcount : setpenshade 17 - 2 * repcount ;create the box box {2 * :i} ;{around the turtle} repeat 5 [ ;five hatchlings on each level: hatch [ ;create hatchling, running this code: setbounds {-:i -:i :i :i} ;set bounds for bounce bounce ;enable bounce setmodel [ ;create hatchling model: ;define pen: setpencolor item 1 remainder repcount 5 [2 3 4 8 1] setpenwidth :i / 40 setpenstyle "mark setpenshade 17 - 2 * repabove 1 ;define fill: setfillcolor item repcount [9 6 11 14 13] setfillopacity 70 setfillshade penshade spot :i / 8 ;filled circle circle 1.1 * (:i / 8) ;pen circle ] penup : showturtle randomheading ;set a random direction forever [ forward :i / (120 - 10 * repcount) sync ;wait for all others to sync ] ] ;end of hatch ] ;end of repeat 5 ] ;end of repeat 11 forever [ ;loopcount = forever LOOP COUNTer cam:run [ ;direct camera turtle: ;the camera turtle points at what ;it is looking at. So by default ;it is pointing at Myrtle (the ;default drawing turtle) pullout sin loopcount ;pull back away rollright 0.25 ;roll to the right ] sync ;sync all hatchlings ] END
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Ring Toss #creativecoding #dailyart #artcoding #codeart #stemeducation #cs #CodeNewbies Inspired by @art_ogi (thank you!) x.com/art_ogi/status/1854056… TO ringtoss reset : hideturtle : penup sethatchlimit 121 ;maximum number of hatchlings randombackgroundcolor setbackgroundshade 8 ;shade range -15 (light) to 15 (dark) repeat 11 [ ;position turtle in Y axis (vertical) sety 120 - 20 * repcount ;repcount = REPeat loop COUNTer repeat 11 [ ;position turtle in X axis (horizontal) setx -120 20 * repcount hatch [ ;create new hatchling: setmodel [ ;create hatchling model: setfillcolor repcount ;fill color used by shapes (range 0 - 15) setfillshade -14 2 * repabove 1 ;repabove X = REPeat counter ABOVE 1 (parent) twosided ;light both sides of shape ring 2, repcount / 1.5, 8 ;ring width, inner-radius, sides ] penup : wrap : showturtle setbounds [-110 -110 110 110] ;set bounds used by wrap (square) sync ;wait for other hatchlings to settle forever [ make "d random [10] ;pick number from 1 to 10 and put in in :d container setheading 90 * random 4 ;set heading (direction) to 0, 90, 180 or 270 degrees setanchor extrapolate position, forwarddir, 20 ;extrapolate anchor point 20 turtle-units in front ;of hatchling (next grid position in front of it) repeat 15 [ ;based on contents of :d, orbit around anchor ;(or do nothing if :d > 4): switch "d case 1 [orbitright 6] case 2 [orbitleft 6] case 3 [orbitup 12] case 4 [orbitdown 12] sync ;wait for other hatchlings / parent ;turtle to sync ] ;do the above 14 more times ] ;do the above forever ] ;end of hatch ;parent turtle code resumes: ] ;do the above 10 more times ] ;do the above 10 more times wait 180 ;wait 3 seconds for hatchlings to settle forever [sync : wait 5] ;forever sync and wait 5/60ths of a second END
おやつにstroopwafelが食べたい 281日め #dailyart #art #artwork #digitalart #creativecoding #p5js
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25 Sep 2024
'Hope in darkness' Symbolizing the enduring spirit of hope. Inside the flower, set against the hues of sunrise, heralding the arrival of hope. The flower seems to bloom in response to the shifting light, against the darkness. #GLSL #creativeart #digitalart #cryto #artcoding
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Good Evening Earth Beings, Look at this dank asset by ArtCoding assetstore.unity.com/package… #gamedev #assetStoreunity3d

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Good Evening Inhabitants, Look at this sick asset by ArtCoding assetstore.unity.com/package… #gamedev #assetStoreunity3d

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Good Noon Everyone, Look at this flaming hot asset by ArtCoding assetstore.unity.com/package… #gamedev #assetStoreunity3d

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Good Evening Individuals, Peep this dank asset by ArtCoding assetstore.unity.com/package… #gamedev #assetStoreunity3d

Good Afternoon Ladies and Gentlemen, Check out this mean asset by ArtCoding assetstore.unity.com/package… #gamedev #assetStoreunity3d

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Good Evening Everyone, View this straight fire asset by ArtCoding assetstore.unity.com/package… #gamedev #assetStoreunity3d

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