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First bug that I found in Blender 5.2 Beta @BlenderDev
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With this tool as a foundation, you will be able to bake the cloth physics onto the bones, allowing you to transfer it to game engines. #blender #b3d #rig #rigging #animation @BlenderDev @Blender
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It looks like a collision bone, but it's just a limiter. #blender #b3d #animation #rig #rig @BlenderDev @Blender
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RayCast System for Control Rig #blender #rig #animation #rigging #b3d @BlenderDev
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This does not exist in blender is an example addon that I am doing, to see if blender takes it into account.
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Here we have a big twerking... sorry, I mean a great demonstration of the advantages of node-based rigging. #rig #b3d #animation #rigging #blender @BlenderDev
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I put a mini velocity system on it. #b3d #rig #rigging #animation @BlenderDev
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I already have a version that lets you see the changes in real time. The millisecond data also changes, telling you how many frames of the scene will pass per action. edwardurena.gumroad.com/l/jp… #blender #b3d #rig #animation @BlenderDev
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Something like that in vanilla Blender—where you could edit the bones in real time—would be nice. @BlenderDev #b3d #rig #rigging #node
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I managed to connect a Control Rig with Geometry Nodes. @BlenderDev #b3d #rig #gemetrynode #blender #node
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May 21
that migth be one of the worst desings choises ive ever seen
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Blender bros??
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same vibes
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BRO Pleas, its look like CP, change for more clear R
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Oh. Oh that is a VERY unfortunate logo...
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Oh, CR, for control rig, right right yeah
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Ecxelente herramienta pésima elección de letras
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