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Replying to @jrnsg @DasErste
Hölle. V.a. ist das Ding einfach seit Jahren völlig schrottig. Gibt's da keine Bugfixes? Fragt doch mal bei @ARTEde nach.
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Desktop / Bugfixes: - The new session route now stays scoped to its own draft server, so prompts and state target the right workspace.
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Core TUI / Improvements & Bugfixes: - MCP servers can now receive the current workspace as a client root. - MCP debug in the TUI now uses the SDK's latest protocol version.
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Core / Bugfixes: - Plugin client requests now reuse the active server instead of assuming the default local port. - ACP shell tool calls now show the command and working directory from the start.
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I was "just gonna" patch mob navigation for my own mobs to stop the random spinning (backporting a 1.14 Forge PR), but then I ended up doing a bunch of refactoring besides applying the patch. Anyways, AbyssalCraft update tomorrow with some bugfixes.
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Replying to @cinossonic34
I get that mindset too, but if i want a modern Sonic Heroes port with bugfixes and QoL features, I'm gonna make an effort to learn how to install the game, mod it and optimize it because I don't wanna wait an indefinite amount of years and possibly a 60 dollar price point
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New version of intentweave v0.15.2 with some bugfixes and switched from better-sqlite to pure js sqlite driver (node).
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Here is the latest information on #StarCitizen bugfixes in the immediate future. 📽️youtu.be/v1N5HOpk8ZQ
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Ucupaint and Ucupaint Plus 2.4.8 have been released! Group mask and better Clip Studio Paint support for PSD export/import, also lots of bugfixes! ✨ github.com/ucupumar/ucupaint… #ucupaint #b3d
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Replying to @Graslu00
Shit really? I found it fun lmao it should be a toggle in the advanced control section or smth like that like those bugfixes in soh
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Replying to @CooperZurad
hardware doesn't get attacked by online threats 😅 Moreover most of the time the maintenance and support includes small changes and bugfixes, that usually you can't do on hardware.
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Guten Morgen oder für mich gute Nacht.. 34-0 hat sein größtes Update bekommen.Zusammenfassend einmal alles für euch was neu ist, die Seite geht gegen 10 Uhr live, bugfixes kommen dann nachher den ganzen Tag über wenn ich wieder wach bin. Hier alles was neu ist:
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RAIHA/しにがみ 🐌<新作ボスキャラ募集中!! retweeted
hey oomfie. hop on Bad Bitch Blasters if you haven't already. we just released an update with bugfixes, QoL for gamepads and multi-monitor setups, a new playable character, relaxed conditions for one of the endings, and rebalances for "lolwtf" mode. store.steampowered.com/app/3…
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Yea they have a telegram channel where they post updates, bugfixes, and teasers. It's kind of meh as far as gameplay goes tho, it's mostly a funny and super edgy novelty mod. At least that's what it was last time i looked. It's called Schizocraft, just look that up, youll see it.
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Yasumasa Ashida retweeted
working on daisyUI 5.6 3 new components a lot of bugfixes and improvements
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Core / Bugfixes: - Improved MCP server compatibility by declaring OpenCode's supported client capabilities.
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Luka's Games | Wishlish All You Can FISH! ➡️ Steam retweeted
Last #ScreenshotSaturday before #SteamNextFest and we're deep into polishing and bugfixes 🥵💪 Here's a small example of the type of improvements we're making for you before the Fest! #indiegame #devlog
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Core / Bugfixes: - Recovered expired MCP sessions instead of leaving tools disconnected; cleared stale MCP connections; returned structured MCP tool output in a readable form - Fixed duplicate renderable IDs that could break TUI rendering
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