Currently, custom weapons use a set template(Shotguns, Assault Rifles, Pistols, SMGs) with a separate definition from AthenaRangedWeapons. Because of this, we do not have the same abilities as Epic's weapons, which utilize AthenaRangedWeapons(the datatable that allows them to edit stats). But for stats, however, we use a data table-like system that allows us to modify weapon values under one of those templates. This is currently very limited, as we cannot change things like headshot multipliers.