using UnityEngine;
public class Baldi_Chase : Baldi_StateBase
{
private float delayTimer;
public Baldi_Chase(NPC npc, Baldi baldi)
: base(npc, baldi)
{
}
public override void Enter()
{
base.Enter();
delayTimer = baldi.Delay;
baldi.ResetSlapDistance();
baldi.Res