Entity list on the Source2 Wiki is now done, you can search up entities from any Source2 game and go to their pages.
It shows description, keyvalues and I/O, all automatically dumped from FGD definitions with the ability to manually tweak or add data.
source2.wiki/EntityList
If integrity isnt an issue to the team, then what can be called an issue?
Transparancy and fairness are clearly not keyvalues to @ownthedoge
Therefore they can sincerely go fuck themselves ❤️❤️
Long live Bropump 👊⛽️
We love atsuko, doge and Neiro ❤️
yeah I dont have a better name for dict, just call it dictionary everywhere and dont abbreviate? aussie slang style, dicto? assoc_array? keyvalues? kvmap?
i dunno. dict it is. dicT.
People. Safety. Solutions. Performance.
Since 1941, our success has been built on these four key values. It is what drives us every day to fulfill our mission.
#Donleys#Concrete#Construction#KeyValues
First, it’s multimodal, it means we will support KeyValues, Documents, SQL, TimeSeries, Consensus and more. But guess what? We will provide best-in class protocol support for reversibility and avoid vendor lock-in.
but! I don't have support for adding custom keyvalues along a spline, to interpolate arbitrary data based on/along the original spline
so right now it's a little clunky, like:
[create 3D spline]
[create 1D spline]
[match 1D knots to 3D spline knots]
and then sample separately
Problem: you need an array of strings, but your level scripting language does not support any collection data types
Solution: put all the strings in as keyvalues on an arbitrary map entity, and iterate over those instead😇
Too hot for anything but an ice lolly. An amazing first week back.
The biggest smiles for the first pupils of the school year to get our ‘Be the Best you can Be’ Award.
#BeTheBestYouCanBe#KeyValues#Proud