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El mundo del mañana. Eso es lo que te ofrece este pack de escenarios que KitBash3D ha publicado en Humble Bundle. Escenarios futuristas, pero con distintas inspiraciones: ciberpunk, oriental, steampunk y utópicos. Compatible con múltiples engines. humblebundle.com/software/va…
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Over 9 days I tackled a personal project to practice Level Art/World Building. Utilizing @UnrealEngine @kitbash3d @quixeltools & @WillFaucherVFX's plug-ins. Please take a look at my Artstation post for more Renders and short Cinematic artstation.com/artwork/nJor6…
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GenAI is not a renderer. It will hallucinate what your work actually looks like and will be a red flag in representing your work because it represents an output you did not produce.
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But, seriously, you should listen to @ABAOProductions . There is no way AI will not be use in all the renders engines in a near future. even if it's just to give that extra punch to the final look
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You are not wrong. This is surface level and weak. Reallusion AI studio is actually doing some really interesting stuff by connecting their output into generative AI. I’m not 100% sure, but it looks like they’re using some kind of comfyUI setup under the hood that outputs several different AOV‘s from their software and uses them with open source and high-end models to create some very realistic looking stuff. Im just playing around on the surface level at the moment - but that kind of flow is what I’m going to push towards. Ultimately that’s where this stuff is going.
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skipping steps is what he's advocating for in this video so he would be proud of us for optimizing our time 🤭
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Really terrible as a "render engine" then. Going to take a stretch and assume that it won't output any AOVs either. I know you said you've worked in 3D, so you should be aware that this is gimmick more than a tool if it can't deliver on the most basic features.
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If you are in 3D and don’t know @ABAOProductions you skipped some steps :)
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Well the original is already there just a color correction/ light and it’s the same. The real deal is when you have jus some place holds and use (Nano banana Video AI model), or for use to give an extra realism for a 3D humans animation.
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🚚 物流拠点や巨大倉庫を数分で構築。 KitBash3Dの新作「Warehouses」が登場。配送センター、物流ハブ、保管施設、積み込みエリアなど、現代の産業・物流シーンに欠かせないアセットを収録。 ▼記事はこちら toolfarm.co.jp/blogs/news/ne… #KitBash3D #3Dアセット #ゲーム開発 #UnrealEngine #Blender
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MEKANIX retweeted
Some experiments using Unreal Engine with @Kling_ai as a render engine. Models from @kitbash3d
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Bigboi 64 retweeted
kling is not a render engine. unreal actually is. just learn how to use unreal dude.
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YEP, Literaly everything they just wasted tokens on can be done better by very simply adjusting the environmental settings in a default unreal project map.
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8 bit as far as I know
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What color depth does it output at?
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The jew fury, woooah relax. You think you're serious, but you're really coming across as a complete jerk.
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then you shouldn't be impressed by this lmao
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