Black Eye 2.0 is live.
We’re helping make
@UnrealEngine an incredible place to work with cameras: gameplay, cinematics, mocap, previs, live events, trailer capture, and anywhere else cameras need to be great.
Black Eye 2.0 includes our new gameplay camera system, built to transform how teams create, tune, blend, prioritize, and manage gameplay cameras in UE. It's available on
@fab
It also includes the new Black Eye Panel, which makes camera creation and iteration absurdly fast and much more accurate. You work through the lens, like a DP.
We’ll be at Unreal Fest Chicago, with a live demo in Room E258 on Wednesday the 17th from 1–2pm. Come see Black Eye 2.0 in action, ask questions, hang out, and talk cameras.
Link to the full v2 breakdown video below.