New article! Wenbo Zhang and colleagues employ a Parameter-Efficient Fine-Tuning (PEFT) strategy to improve automated map generating using AI: MapGenerator #GISchatdoi.org/10.1080/15230406.202…
ALT A comparison grid showing eight different map visualizations of the same geographic area featuring Silver Creek running diagonally from northwest to southeast and Interstate 65 highway running vertically to the east of the creek. The visualizations include: Label (simple map with creek and highway marked), Playground v2.5 (aerial photograph of a winding creek through green landscape), Stable diffusion 3.5 (map showing labeled creek and highway), Janus-Pro 7B (detailed street map with creek system), Map Diffusion (topographic-style map with terrain features), Flux.1-dev (minimalist map with I-65 label), GPT-4o (stylized map with creek and urban features), and MapGenerator (simplified map with creek and highway). The prompt at top describes the geographic layout with key spatial relationships highlighted in red and blue text."
The google map shows a section of a geographic area with **a creek** labeled **"Silver Creek"** running **diagonally** from the **northwest to the southeast**.
Multiple visualizations, color based on the height, LOD, all done! It's going to be added to our Ko-Fi members tier 2 next week! #mapgenerator#gamedev#gamedevtool#unity
We have opened our Essential tier for our Ko-Fi members. Members from this tier will have access to tools that will help you to work on your game and to start we've added a 2D Map Generator using Wave Function Collapse. Let people know! #indiegame#gamedev#mapgenerator#tool
Lots of work on map generation yesterday, big result will be less holes in the ground, I aim for 0 holes for the next release, but we will see. The MapGenerator is most def more robust now which is a plus! #fisk
A behind-the-scene look at how our maps are generated.
We've started to experiment with a new "plains" topographical cluster so maps can feature flattened areas.
#mapgenerator#experimental#citybuilder#procedural