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Jun 12
Neste frame, não há combate. Há um homem chamado Wayman deitado numa cadeira, fumando. E o debug revela por que isso é tecnicamente mais impressionante do que parece: 1️⃣ "PersChar", personagens que existem fora das missões: O cabeçalho mostra POPTYPE_MISSION(story000) WYMAN instanciado por CPersCharPed::SpawnPed. Existe um sistema chamado PersChar, ou Persistent Characters, com uma pasta inteira dedicada por personagem: Interstate/Perschars/Peds/lo_int_wyman. Wyman não é um figurante. Ele tem perfil exclusivo, outfit próprio e pacote de comportamento individual. Personagens nomeados provavelmente vivem no mundo com rotinas próprias, no estilo RDR2, mas aparentemente com muito mais granularidade. 2️⃣ Agenda com horário e transições de cenário: Tod:LeanKitchen [10:50-13:03-15:59] Scenario:Lean_Wall_Smoke:1/2 Tod = Time of Day. O Wyman tem uma agenda por horário. Das 10:50 às 15:59, a atividade dele é "LeanKitchen", e dentro dela ele executa a variação 1 de 2 do cenário "encostar e fumar". Last scenario quit Stand_Smoke, Normal exit mostra que ele acabou de sair de outro cenário com saída limpa, transições entre atividades têm animações próprias, e o sistema registra se foram interrompidas ou concluídas. Prevented from using lower priority seats confirma: pontos de cenário têm hierarquia. Um personagem de história não senta em qualquer cadeira. 3️⃣ Simulação densa com custo controlado: Vários detalhes pequenos que revelam muito: Scale (0.94) -> o Wyman é renderizado a 94% da escala base. NPCs têm alturas variadas individualmente, algo que o GTA V não fazia. NoDamage:ProtectedArea —> existem zonas onde peds não tomam dano, protegendo cenas e personagens importantes. TASK_LOCO_STOP: normal:pa_walk_stop —> parar de andar tem animação dedicada com plantio de pés correto, sem zerar a velocidade bruscamente. Lod(H) na locomoção indica LOD de animação: peds distantes rodam versões mais baratas do sistema de movimento. E TS full update / TS MotionType[0.051] revelam timeslicing: a IA não atualiza todo frame, o engine fatia as atualizações no tempo pra simular centenas de NPCs sem colapsar a CPU. [P: 5.5m] [C: 8.1m] são as distâncias ao player e à câmera, usadas exatamente pra isso.
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🚨PromptShare🚨 You can use a JSON prompt structure in Imagen 4 Ultra to create epic sports visuals? 🏆🔥 #freepik { "narrativeIntent": { "coreMessage": "Every shot is a battle cry", "targetEmotion": "Explosive power, unstoppable determination", "productNarrative": "This isn’t a kick — it’s a shockwave tearing through the game" }, "actionCore": { "motionType": "Full-power strike with dominant leg", "pose": "Plant foot firmly grounded, torso twisted, kicking leg fully extended forward, cleats in contact with ball", "ballState": "Just struck, intense deformation from impact, trail of light and shock ripples" }, "characterDesign": { "identity": "Elite football player, late 20s", "appearance": "Athletic build, sweat-slick skin, intense gaze, sharp jawline", "kit": "Black and red kit, short sleeves, gloves, dynamic modern cleats" }, "stadiumScene": { "macroSetting": "Packed stadium under floodlights, nighttime with roaring crowd", "microSetting": "Player at the edge of the penalty box, grass torn from ground beneath foot", "atmosphere": "Sparks, particles, mist from turf and sweat, pressure visible" }, "cameraLanguage": { "frameType": "Dynamic close-up from low angle behind the player", "cameraMovement": "Fast dolly-in just behind the kick motion", "pointOfView": "Hyper-action shot from ball's trajectory line" }, "lightingAndEnergy": { "mainLight": "Top-back stadium lights casting strong rim lighting and lens flares", "highlightZones": "Ball, cleats, kicking leg, explosion point", "energyRepresentation": "Motion blur streaks explosive arc trailing the ball" }, "visualEffects": { "motionDetail": "Turf exploding from impact zone, laces fluttering, rain droplets streaking", "ballTrail": "Flaming energy trail curving toward the goal, light distortion", "symbolicElements": "Faint pulse ring from the strike resembling a shockwave or sonic boom" }, "colorEngineering": { "dominantPalette": "Black, crimson red, electric white, neon cyan", "contrastZones": "Ultra-bright highlights vs dramatic shadows under player", "moodTreatment": "Cinematic sports intensity — like a final boss moment" }, "renderSpec": { "qualityTarget": "Photorealistic with stylized cinematic VFX", "focusDepth": "Ultra-sharp on player and ball, depth blur on crowd and background lights", "postTreatment": "Dynamic sharpening, chromatic glow, dramatic grading curve" } }
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Made with Motion Manager by @georgemograph aescripts.com/motion-manager #aescripts #aftereffects #motionmanager Lunge 🏃‍➡️ This random word was animated using Cinema 4D and Adobe After Effects. If you have a random word or phrase you’d like to see in motion, please comment your suggestion. 🫵🙏 #typegoodness #goodtype #typeverything #type01 #contemporarytype #youaretypography #movingtype #motiontype #mgcollective #mdcommunity #motiondevotion #motionlovers #motiongraphics #motiondesign #motionmass #motionmate #motionaep #motionmob #itsnicethat #motionmood #aescripts #c4d #buckuback #bountyhuntersarchive #cinema4d #aftereffects #3D
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Made with Deep Glow by @daseboogie aescripts.com/deep-glow #aescripts #aftereffects #deepglow Singularity. I usually think about a concept first and then dive into the visuals and execution, but sometimes it’s interesting to do the opposite. I really liked this shot by @madebykaran (last slide), and thought how I can flip it and bring the look and feel into type and motion. Also was a nice chance to test some noisy grains I’ve been looking into recently. Sound - @soulsupreme Typeface — Degular Display duhhh @ohnotypeco . . . . . . . #singularity #eventhorizon #interstellar #typegoodness #goodtype #typeverything #type01 #contemporarytype #youaretypography #movingtype #motiontype #mgcollective #mdcommunity #motiondevotion #motionlovers #motiongraphics #motiondesign #motionmass #motionmate #motionaep #motionmob #itsnicethat #motionmood #aescripts #thegraphicaddict #buckuback #eyeondesign #bountyhuntersarchive #grafikmedia #aftereffects
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Made with Newton by @motionmon aescripts.com/newton #aescripts #aftereffects #newton Animated charts motion design, mograph with Motion Boutique Newton and After Effects . . #motionposter #motiontype #aftereffects #adobeaftereffects #typography #typegoodness #animatedtype #motionboutique @motionboutique
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Made with Motion Manager by @georgemograph aescripts.com/motion-manager #aescripts #aftereffects #motionmanager Tamo Junto 🤝💚 Huge thanks to @guiferretti for today’s word suggestion. If you have a word you’d like me to do next, please add your suggestions to the comments. 🙏 ‘Tamo Junto means we are together. We say this to someone in differents occasions, for example when someone says thank you, we can use "tamo junto" to respond them.’ - @guiferretti This kinetic typography design was created in Cinema 4D and Adobe After Effects. The typeface used is Barlow Condensed from Google. #typegoodness #goodtype #typeverything #type01 #contemporarytype #youaretypography #movingtype #motiontype #mgcollective #mdcommunity #motiondevotion #tamojunto #motiongraphics #motiondesign #motionmass #motionmate #motionaep #motionmob #itsnicethat #motionmood #aescripts #c4d #buckuback #eyeondesign #bountyhuntersarchive #cinema4d #aftereffects #3D
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When I saw the GTA VI trailer, I couldn't help but go back to the good old days of Groove Street from @RockstarGames GTA San Andreas!😍 . . . #gtavi #grandtheftauto #kinetictypography #typography #motionaep #motiontype #motiongraphics #graphicdesign #kinetictype #motionmate
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今日の練習 アルファベット全文字できるかな イーニ ミーニ マイニ マンキー #animation #animation2d #procreate #indie_anitmation #motiontype #typography #motionGraphics #typemotion
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