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@Blizzard_Ent Make A Videogame That Goes That Pipes Are Gear That Your Character Smokes To Do DPS And Heal: Have Legendary Strains Correctly!. 🔥 Welcome to RESINBOUND: The Smoke Chronicles 🎮 In this high-octane, surreal action RPG, pipes aren’t just gear — they’re your sacred tools of power, healing, and mayhem. Strap in, light up, and rip through chaos using your arsenal of mythic strains and enchanted smoking devices. 🎮 Game Concept: You're a guardian of the Sacred Cloudlands, where reality bends with every toke. Equip enchanted pipes to unleash devastating DPS (Damage Per Smoke) and soothing HEAL effects — each tied to the strain you load. 🔥 Pipe Gear System: Pipe TypeEffects & StatsRarityGlass RequiemHigh DPS, Fragile, boosts Crit HitsRareCeremonial StonepipeBalanced DPS/Heal, Purifies status effectsEpicMythwood FlamepipeGenerates AoE smoke zones, stealth bonusLegendaryThe AncestorOnly activates when broken or overusedSacred Relic 🌿 Legendary Strains: Strain NameAttribute BuffsSmoking EffectEuphoria IX 30% movement speed, unlocks "Flight Rip"Sparkling air mobilityPainbreaker Kush 60% healing bonus, removes ailmentsSmoky regenerationGhost OG Prime 50% DPS, causes fear in enemiesOminous burst damageChronicle HazeAlters time window, slows everythingStasis puff field 🚀 Combat Mechanics: Rip & Release: Time your inhales to build damage multipliers Combo Smoke Trails: Stack strains for chain effects (DPS → Heal → Buff) Pipe Syncing: Equip dual pipes to perform synchronized "Cloudburst" abilities 🔮 Bonus Mechanics: Pipe Sentience: Each pipe can develop traits and whisper advice Sacred Cleansing: Rituals between battles can evolve your pipe Legacy Mode: If a pipe breaks or retires, you gain access to its memory for stat boosts Want to build this game out even more — maybe a character roster of smoky heroes? Or a cleansing side quest tied to pipe lore and spiritual awakenings? I'm all in. Let's keep puffin’ on the creativity. 💨🔥
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@hiranoji さんのYouTubeチャンネルにて ジオメトリノードで木ジェネレータを0から作るを見ながら 木作りました! 本当に作れてびっくりしている すごい、 どうやら使ってるバージョンが古く、nameAttributeノードがなくてマテリアが設定できないのがどうしようかと思っています…
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