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Jun 8
ngraph派でした。と言うより、gnuplotを知らなかった。
gnuplot派とngraph派に分かれてた
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MATSUMOTO Yutaka retweeted
gnuplot派とngraph派に分かれてた
そう言えば、学生の時はGnuplotを使い倒してて、matplotlib派とバチバチに喧嘩してたりしたけど、今はエクセルグラフ一択になってるおじさん
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Replying to @electrelic
ngraph、聞いたことがあるようなないような…て感じですねえ
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私の卒論はかなりごちゃまぜ 1. 本文は私有のワープロ専用機Rupo 2. 計算はBASICのプログラム 3. グラフは方眼紙とNgraph 4. 装置図は手書きでいいと思っていたら先輩が花子で描いてくれた 5. スプレー糊で切り貼り researchmap.jp/sekik/publish…

ワープロ単能機をつかった最後の世代が僕らくらいなんじゃないかなと思う。 自分の世代だと、もう、ワープロ単能機からマイクロソフト系OSで取り出せる形式に保存するようにしないと 「この機械、使い物にならないな」っていうような感じにはなってたな。
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Replying to @Idrawcircle5
# Glass Box: Neural ## Product Overview **The Pitch:** Glass Box transforms black-box AI curation into a tangible, bioluminescent neural network. Users do not toggle settings; they guide a living thought process, physically pruning and nurturing connections to shape their content feed. **For:** Power users and information architects who demand transparency and tactile control over the algorithms dictating their digital consumption. **Device:** Desktop (optimized for mouse interaction and WebGL rendering) **Design Direction:** **Bioluminescent Deep Sea.** Dark, viscous backgrounds where logic nodes float like jellyfish or synapses. High contrast neon accents, heavy use of backdrop-blur, variable opacity, and physics-based fluid motion. **Inspired by:** *Obsidian (Graph View)*, *Cyberpunk 2077 (Netrunning UI)*, *Minority Report (Precog Interface)* --- ## Screens - **Screen 1: The Neural Core:** Main dashboard. A live, breathing force-directed graph of current content interests. - **Screen 2: Node Inspector:** Focused detail view overlay when a specific node (topic) is selected. - **Screen 3: The Pruning Mode:** High-contrast interaction state for severing or reducing connection weights. - **Screen 4: Feed Preview:** A split-view pane showing real-time content results based on current network configuration. - **Screen 5: History / Evolution:** A timeline view visualizing how the network has morphed over time. --- ## Key Flows **Flow 1: Dampening a Topic** 1. User sees "Politics" node pulsing violently (high confidence) in the center. 2. User clicks and holds the connection thread between "User" and "Politics". 3. User performs a "pinch" gesture (drag mouse inwards/scroll wheel down). 4. The connection thins and dims. The "Politics" node drifts to the periphery. "Design" nodes gravitate inward to fill the void. **Flow 2: discovering Origins** 1. User spots a "Crypto" node they didn't ask for. 2. Hovering over "Crypto" illuminates the path back to the source node "Tech News". 3. User right-clicks "Crypto" -> selects "Sever". 4. The node dissolves into particles; the network elastically snaps back into a new equilibrium. --- Design System ## Color Palette - **Background:** `#050508` - Near-black, "Deep Void" - **Surface:** `#0F0F16` - Glass panels, 30% opacity, `backdrop-filter: blur(20px)` - **Primary Node:** `#FFFFFF` - Core anchor (User), glowing white - **High Confidence:** `#00FF94` - Neon Spring Green (Strong pulse) - **Medium Confidence:** `#5EBCFF` - Electric Blue - **Low Confidence/Dying:** `#5B5B6E` - Muted Slate (fading out) - **Danger/Sever:** `#FF2A6D` - Radical Red ## Typography Fonts chosen for a technical, yet futuristic biological feel. - **Headings:** *Space Mono*, 700, 24px (uppercase, tracking 2px) - **Data/Labels:** *JetBrains Mono*, 400, 12px (tabular nums) - **Body:** *Satoshi*, 400, 15px (clean sans for readability in panels) **Style Notes:** - **Neumorphism 2.0:** Glassmorphism mixed with glowing borders. - **Glow:** `box-shadow: 0 0 15px var(--color-accent)`. - **Motion:** All transitions use spring physics (stiff: 120, damping: 14), no linear eases. ## Design Tokens ```css :root { --bg-deep: #050508; --glass-surface: rgba(15, 15, 22, 0.4); --glass-border: rgba(255, 255, 255, 0.1); --neon-green: #00FF94; --neon-blue: #5EBCFF; --neon-red: #FF2A6D; --font-mono: 'Space Mono', monospace; --font-sans: 'Satoshi', sans-serif; --blur-heavy: blur(24px); --ease-elastic: cubic-bezier(0.68, -0.55, 0.27, 1.55); } ``` --- Screen Specifications ### Screen 1: The Neural Core **Purpose:** The "Home" screen. Provides an immediate, visual overview of the algorithm's current state. **Layout:** Full-screen canvas. No fixed headers. Floating HUD elements in corners. **Key Elements:** - **The Graph (Center):** WebGL-rendered force-directed graph. - **Central Node:** "You". Fixed position, white glow. - **Satellite Nodes:** Topics (e.g., "Tech", "Art"). Size = Importance. Distance = Relevance. - **Edges:** Lines connecting nodes. Brightness = Confidence. Animation speed = Activity volume. - **HUD - Bottom Left:** `Stats Module`. - 3 lines of monospaced text: "Nodes: 42 | Active Paths: 12 | Entropy: 84%". - 12px font, 50% opacity. - **HUD - Top Right:** `Search / Add`. - Pill-shaped input. `background: transparent`, `border: 1px solid #333`. - Text: "Inject Topic..." **States:** - **Idle:** Nodes gently bob (Perlin noise movement). - **Active:** Edges pulse with packets of light moving from Center to Satellites. **Interactions:** - **Drag Node:** Moves the node. Upon release, physics springs it back to a calculated position based on edge weights. - **Scroll Wheel:** Zoom in/out of the infinite canvas. --- ### Screen 2: Node Inspector **Purpose:** Precise data readout for a single selected topic. **Layout:** Slide-over glass panel from the right edge (30% width). **Key Elements:** - **Glass Panel:** `#0F0F16` background, `backdrop-filter: blur(40px)`, `border-left: 1px solid rgba(255,255,255,0.1)`. - **Header:** Node Title (e.g., "Architecture"). 32px Space Mono. - **Confidence Meter:** A circular SVG chart. - `stroke-dasharray` controlled by value. - Color: `#00FF94`. - Label: "Confidence: 94%". - **Source List:** Vertical list of items informing this node. - "Liked: 'Brutalist House' (2d ago)" - "Shared: 'Zaha Hadid Retrospective'" - Font: JetBrains Mono, 12px, `#888`. **Interactions:** - **Click 'Lock':** Pins the node's importance (prevents AI from downgrading it). Adds a padlock icon to the graph node. --- ### Screen 3: The Pruning Mode **Purpose:** Editing the weights of connections. The "Negotiation" phase. **Layout:** Visual shift in the main graph. Background dims to pure black (`#000000`). Nodes desaturate. Edges become the focus. **Key Elements:** - **Edges (Enhanced):** Lines become thicker (3px). Handles appear at midpoints. - **Cursor:** Changes to a precision crosshair. - **Weight Slider (Floating):** Appears near cursor when hovering an edge. - Vertical range slider. - Top: "Amplify" (Green). - Bottom: "Dampen" (Red). **Interactions:** - **Drag Edge Handle:** - Drag **Away** from center: Lengthens edge (reduces relevance). Physics engine pushes node away. - Drag **Toward** center: Shortens edge (increases relevance). Node creates gravitational pull on neighbors. - **Right Click Edge:** Context menu -> "Sever Connection". - Visual: Line snaps with a flash of red light. --- ### Screen 4: Feed Preview **Purpose:** Verifying the output. "If I change the graph, what do I see?" **Layout:** Split screen. Left 60%: Graph. Right 40%: Feed. **Key Elements:** - **Feed Container:** Vertical scroll area. Glass morphism background. - **Content Cards:** Minimalist. - Image (16:9), Title (Satoshi Bold), Source (Mono). - **Why-Label:** Small pill on card: "Because: [Node Name]". - **Hover Effect:** Hovering a card highlights the corresponding Node on the graph (Left side). **Interactions:** - **Real-time Sync:** Dragging a node on the left immediately re-orders the list on the right. --- ### Screen 5: History / Evolution **Purpose:** Understanding how the AI has changed over time. **Layout:** Bottom timeline overlay. **Key Elements:** - **Scrubber:** Horizontal track along bottom viewport. - Ticks represent "Pruning Events" or "Major Ingests". - **Ghost Nodes:** When scrubbing to the past, the graph shows "Ghost" positions of nodes (dotted outlines) vs current positions. **Interactions:** - **Click Tick:** Reverts the visual state of the graph to that timestamp. - **"Restore State" Button:** Available when viewing past states to rollback the AI logic. --- Build Guide **Stack:** HTML, Tailwind CSS v3, **Three.js / React-Force-Graph** (Critical for physics). **Build Order:** 1. **Screen 1 (The Neural Core):** This is the MVP. Establish the `Three.js` canvas, the node rendering shader, and the physics engine (d3-force or ngraph). Without the "feel" of the living network, the UI fails. 2. **Screen 3 (Pruning):** Implement the interaction logic. The "pinch" gesture requires mapping mouse deltas to edge link distances in the physics simulation. 3. **Screen 2 (Inspector):** Standard DOM overlay on top of the WebGL canvas. Tailwind implementation. 4. **Screen 4 (Feed):** Connecting the graph state to a dummy JSON feed to demonstrate sorting logic.
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ExcelとチャットGPTとngraphとgnuplotと wordを何回も行き来してる
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Replying to @renorari
plots32かngraphですね
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完走した感想 ・Wordはゴミ ・データの整理整頓はとても大事 ・普段から読んだ論文はMendeleyとかにぶち込んどくべき ・Wordはゴミ ・NgraphはUIが超不親切なだけでそこそこ優秀 ・ファイルが大きくなってくると本当にP~の挙動が怪しい ・Wordはゴミ ・Wordはゴミ
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17 Feb 2025
パワポに色々挿入しまくって描いた図をPDFで保存してLaTeXにぶち込む(Ngraph使えない)みたいなことをしょっちゅうやってるのでパワポは図描画用エディターだと思ってる
質疑応答で 質問者「LaTeXで作ったって言ってましたけどPowerPointを使わなかった理由は?」 私「パワポが嫌いだからです」 一同失笑 ↑ なに?
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C言語やってgnuplotとNgraphやる大学ってどこ浜国立大学だよ
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Ngraphも物工の罠の気がしてきた
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1 Dec 2024
物理工学EPの中で一番ngraph使うの下手
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"Mi camino" por Ngraph. 🎨🎶🎻✨ #artwork
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- XLA, Glow, TVM, nGraph, TensorRT, IREE, etc. - MLIR / LLVM - 8 bit & lower model quantization - PyTorch, TensorFlow, ONNX, JAX, etc. - C , Python, data structures & algos - low-level C/C /Assembly, ISA perf - OpenCL, SYCL
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よく使うwindows3.1時代からのアプリ - 秀丸 - teraterm win95時代から - ngraph for win - pdic win98時代から - df - Stirling - irfanview 付属アプリだと - notepad - paint - cmd.exe ? - explorer ? 中にはバージョンアップされてないのもある。 凄いなぁ。25年以上お世話になっている。
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