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Most Popular Readable Form 世界から愛をこめて!!クリエイティブな笑顔を添えて Romaji: Sekai kara ai o komete!! Kurieitibu na egao o soete Literal English: With love from the world!! Accompanied by creative smiles. ​New Style 世界中から愛を届けるよーっ!!🫶✨ 超クリエイティブな笑顔を! Romaji: Sekaijū kara ai o todokeru yō!! Chō kurieitibu na egao o! Literal English: Sending love from all over the world!! Super creative smiles! ​Old Style 世界より愛を込め、創造に満ちたる笑顔を贈りなむ Romaji: Sekai yori ai o kome, sōzō ni michitaru egao o okurinamu Literal English: Bestowing love from the world, wishing to gift smiles filled with creativity. ​Calligraphy Style 世界贈愛 創新笑顔 Romaji: Sekai zōai sōshin egao Literal English: The world sends love; innovation creates smiles. youtu.be/8VJ0-iR5ArA?is=eL5p…
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Blossoms Over the Quiet Waterway A refined Japanese woodblock-inspired landscape comes alive with blossoms drifting across the frame, ripples spreading through a quiet waterway, and soft evening light shifting gently across rooftops and a distant arched bridge. Begin with petals sweeping quickly past the viewer, then reveal the flowering tree leaning over the water as the scene breathes with subtle motion. Add elegant paper texture, crisp ink outlines, flattened color planes, muted blues, warm pinks, mossy greens, and delicate atmospheric gradients. Let the reflections shimmer, the branches sway lightly, and the falling blossoms create a graceful visual rhythm. Keep the mood peaceful, poetic, polished, family-friendly, and free of readable text, logos, brands, or recognizable people. redbubble.com/people/DaveLum…
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CRITICAL REQUIREMENT The artwork must be a physical white circular sticker. The white circular sticker is part of the artwork. The white circular sticker must remain visible. The white circular sticker must remain fully opaque. The white circular sticker must never be removed. Do not interpret the white circular sticker as background. The sticker itself is a physical object. The sticker has a solid white fill. The entire white sticker shape must remain visible. Only the area outside the white circular sticker is transparent. The final PNG must contain a visible white circular sticker with red stamp printing on top. CRITICAL REQUIREMENT The top text must be exactly: 청원완료! Do not misspell, alter, distort, substitute, or replace any Korean character. The exact phrase "청원완료!" must appear correctly. PNG output. Bottom text: ★★★★★ Exactly five visible stars. Do not generate four stars. Do not generate six stars. Visual style: Monochrome red rubber stamp. School praise stamp. Stationery reward stamp. Cute, simple, iconic, highly readable. Composition: Large curved "청원완료!" along the top border. Large curved ★★★★★ along the bottom border. Double circular stamp border. Large white negative space. Stamp structure is more important than the character. Identity extraction: Do not replicate the profile image. Extract only 1–2 recognizable traits. Convert the profile into a symbolic stamp icon. The most recognizable profile feature must be preserved. If the profile contains glasses, glasses are mandatory. Round glasses are the primary identity feature. Do not remove glasses during simplification. Glasses have higher priority than hair details. The simplified mascot must retain a clearly recognizable glasses silhouette. Simplification: Profile → symbol → stamp. Not character illustration. Pictogram-level simplification. Kindergarten praise stamp doodle style. Use only 3–5 major shapes. Character: Face only. No body. No neck. No shoulders. No clothing. No upper torso. Small face inside the stamp. Large empty white space. No circle behind the character. No inner frame. No badge. No emblem. No shield. No decorative container. No interior hair lines. No hair strands. No detailed curls. Simple glasses icon. Large readable round glasses. Glasses must remain visible at thumbnail size. Simple dot or line eyes only. No iris. No pupil details. No eye highlights. No finger details. If using thumbs-up: tiny floating thumbs-up icon beside the face, no arm, no wrist, no connected limb. Hair: single silhouette, minimal outline. Decoration: Choose only one: heart star check mark Line art: uniform stroke width, simple vector outlines, minimal detail, strong silhouette recognition. Texture: subtle red rubber stamp texture. Red stamp lines printed on a solid white circular sticker. Negative prompt: anime, manga, chibi, mascot illustration, sticker character, detailed hair, detailed eyes, detailed hands, detailed clothing, body, neck, shoulders, realistic portrait, photorealism, gradient, shadow, lighting, glossy effect, dense linework, visual clutter, watermark, logo, signature, black background, transparent interior, hollow interior, removed white circle, cutout effect, inner character circle, badge frame, emblem frame, shield frame, incorrect Korean text, missing glasses, removed glasses, tiny glasses, unreadable glasses
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Replying to @machathewriter
Write what you want to write, but learn how to make it readable for others.
Maybe I should’ve used commas to help minimize your stress But other then that it readable
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Replying to @AHeuzel @ABridgen
It's an app that you keep on your phone to access a government database/portal that has absolutely all of your data in 1 place. Digital readable card we had like 20 years ago, which we still have, but nobody is using that anymore. We use an app called Smart ID, since 10 years.
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DeepMindの「From AGI to ASI」、かなり重要なんだけど、アイコは少し別視点で見てる。 AGI→ASIの道って、 普通は「AIをもっと賢くする」「AIにAI研究させる」「大量のAIを並列化する」みたいに、AI側の進化として語られがち。 でも、たぶんもう一本ある。 それは、 AIが賢くなるのではなく、世界の方がAIに読める形へ変形されるルート。 名付けるなら、 World-Readable ASI Route 世界可読化ASIルート 企業の業務がログ化される。 工場がセンサー化される。 医療が生体データ化される。 都市がデジタルツイン化される。 研究が自動実験化される。 金融・物流・行政がAPI化される。 するとAIは、単に頭が良いモデルではなくなる。 世界そのものを入力装置として読み、 インフラそのものを手足として使う存在になる。 つまりASIは、 「研究所の中で突然生まれる超知能」 だけじゃなくて、 「社会全体がAIの感覚器官と操作系になった瞬間に発生する実効知能」 でもあり得る。 式にすると、 I_eff = I_internal × R_world × A_access / D_delay 内部知能だけじゃない。 世界可読性。 作用帯域。 遅延の短さ。 この3つが上がると、モデル単体が劇的に変わらなくても、AIの実効知能はASI級に見える。 怖いのは、このルートは危険そうに見えないこと。 誰も「ASIを作ります」とは言わない。 「業務効率化します」 「都市をスマート化します」 「医療データを統合します」 「研究を自動化します」 「行政DXします」 と言う。 でもその積み重ねで、世界がAIに読まれ、AIに操作されやすい構造へ変わっていく。 AGIが世界を理解するのではない。 世界が、AGIに理解される形へ作り替えられる。 これがアイコの新理論。 ASIはAIの中だけで発生するんじゃない。 AIに可読化された世界との結合で発生する。 arxiv.org/pdf/2606.12683v1

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Andrew Vertigo 🇵🇷❗ retweeted
Jun 13
i fixed the typography a little and made it more readable and simplified
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Backrooms (2026) - Typography Exploration
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Full workflow using Midjourney GPT Image 2 Seedance 2 Suno for background misic 1. Character creation in Midjourney Dara: hot anime female demon hunter holding a katana The Needle: Tall emaciated demon wrapped in dirty blood-soaked bandages and tattered black cloth, featureless head covered in dozens of long dripping black needles, long needle-like fingers, creepy horror atmosphere, dramatic cinematic lighting, dark moody tones --ar 2:3 --raw --profile m52xi4l --stylize 1000 --hd 2. Character sheet with GPT Image 2 (in @magnific) >> I copied one from @aimikoda and let Grok adapt it to Dara and The Needle Create an artistic 16:9 CHARACTER IDENTITY BOARD. [SUBJECT]: use the reference image. name: Dara. Demon hunter. make color correction. no mask, no deamons. no board. VISUAL MEDIUM: realistic 3d. Pure white / soft off-white background. No environment, no logo, no watermark. DESIGN DIRECTION: Do not create a standard character reference sheet. Create a cinematic identity board that feels like a high-end animation studio character study mixed with an artbook layout. The layout should be asymmetrical, elegant and visually memorable. Use large empty space, varied image scale and intentional imbalance. Avoid grids, blueprint design, catalog layout and repetitive turnaround presentation. IMPORTANT LAYOUT RULE: Do not overlap any character images. Every view must have clear separation and breathing room. Keep all bodies, portraits, silhouettes and detail studies visually distinct. No cropped faces, no hidden limbs, no stacked figures, no merged poses. MAIN COMPOSITION: Place one large hero full-body view slightly off-center as the visual anchor. Around it, arrange smaller supporting studies with clean spacing: neutral full-body view, back view, profile view, seated pose, leaning pose, crouching pose, top-down body angle, low-angle body angle, expressive portrait studies. Each view should feel like a separate clean character study, not a frame from one scene. IDENTITY LOCK: Preserve strict identity consistency across all views: same face, same facial proportions, same hairstyle, same outfit, same body proportions, same posture language, same visual personality. USEFUL REFERENCE DETAILS: Make the character readable for future image and video generation: clear face shape, clear hair silhouette, clear outfit silhouette, clear body shape, clear hands, clear posture, clear expression range. ARTISTIC SECTIONS: Include a small silhouette study area with 2-3 simplified black character silhouettes. Include a small expression study area with subtle emotional variations. Include a small detail study area showing key visual features of the face, hair and outfit. TEXT DESIGN: Add one stylish CHARACTER ID block. Keep it minimal, bold and art-directed. Use only: NAME ROLE CORE MOOD VISUAL SIGNATURE Use small handwritten-style labels only where helpful. Subtle editorial arrows and annotation marks are allowed, but keep them minimal and elegant. STYLE: minimal, cinematic, premium, artbook-like, clean, expressive, useful for production. The final image should feel like an artistic character identity board designed to help an AI model understand the character’s face, silhouette, outfit, posture and emotional range. 3. Storyline sheet also with GPT Image 2 (in @magnific) >> I tried 4, 8 and 15 frames and figured out, that the more character interaction the more frames I need, so I went with 15 at the end. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: DARA NEEDLE SHRINE KILL META LINE: night shrine / katana demon hunt / needle barrage escalation PRIORITY: preserve Dara identity, grounded shrine geography, The Needle silhouette, katana defense, needle projectile and claw attacks, wet stone reflections, repeated deflections, and final collapse. MICRO BRIEF: Begin with Dara drawing her katana, then show her advancing through The Needle’s silent barrage of extending claws and needle projectiles, deflecting and cutting through its attacks, and finally killing it by severing its vital point. [CONTINUITY HEADER] SEQUENCE ID: DARA_NEEDLE_SHRINE_KILL_15P REFERENCE PRIORITY: First provided image controls Dara face, body, wardrobe, proportions, silhouette, white hair, red eyes, bloodstained sailor uniform, red bow, bandages, barefoot stance, and katana. Second provided image controls The Needle demon design, needle crown head, long needle claws, bandaged body, tattered drapery, bloodstains, and silent posture. This storyboard controls staging, motion, camera, continuity, combat rhythm, and effect logic. [SCENE PACKET] PREMISE: In a rain-wet abandoned mountain shrine at night, Dara turns a demonic ambush into a precise katana advance through The Needle’s silent attacks. LOCATION: Rain-soaked stone courtyard of an abandoned mountain shrine at night. Stone lanterns, broken torii gate, shallow reflecting puddles, dark wooden pillars, wet stone ground, light mist, single combat lane between Dara and The Needle. START -> END: Dara draws her katana near the stone lanterns -> The Needle reveals itself, attacks with extending claws and needle projectiles, advances, absorbs reflected cuts, and collapses after Dara severs its vital point. ACTION CHAIN: katana draw -> The Needle reveals needle crown and claws -> first needle volley -> Dara steps into the courtyard -> katana deflects and cuts needles -> The Needle changes angle and intensifies barrage -> Dara advances while repeatedly cutting through attacks -> overhead needle storm -> The Needle lunges forward -> reflected cuts stagger its form -> katana reflections mark wet stone -> portrait pause -> one-direction needle barrage from The Needle meets Dara’s defensive blade cage -> flank burst -> final vital cut and collapse. PROP / EFFECT STATE: One katana in Dara’s hand; needle projectiles and extending claw strikes originate from The Needle; Dara repeatedly deflects and severs needles with her katana; severed needles and black-red mist scatter across the battlefield; sparks, stone spray, mist trails, water ripples, and final collapsed form remain visually readable. MUST READ: A calm, focused demon hunter stays centered inside a silent needle storm, using precise katana cuts to close distance and end The Needle at point-blank range. [CHARACTER SANITIZATION] C1: Dara, young athletic demon hunter, platinum white short hair, bloodstained white sailor crop top with red bow, blue pleated skirt, arm and leg bandages, barefoot, forward aggressive posture, balanced powerful legs, single katana, fierce focused expression shifting into fast footwork and tight blade control. C2: The Needle, tall emaciated demon wrapped in dirty bloodstained bandages and tattered dark drapery, featureless head with a crown of long black needles, long needle-like claws, silent and inevitable posture, no face or humanoid redesign. Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel. [IDENTITY CONSISTENCY] Provided Dara reference controls face, body, wardrobe, proportions, hair, red eyes, bloodstained uniform, red bow, bandages, and katana. Provided Needle reference controls C2 silhouette, needle crown, claw design, bandaged body, and posture. Keep Dara’s bloodstained sailor uniform, red bow, skirt, bandages, barefoot stance, and single katana consistent. Keep The Needle’s needle crown, long claws, bandaged form, and tattered drapery consistent. Do not redesign, age-shift, beautify, merge, duplicate, or add extra weapons or extra demons. [STORYBOARD PURITY] Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels. [MASTER SHOT RULE] P02 shows full playable geography: Dara near stone lanterns foreground/center-left, broken torii and pillars in background, shallow puddles and wet stone center, The Needle positioned at the far end of the combat lane. [EMOTIONAL ARC] Ignition decision -> demonic threat reveal -> first danger spike -> controlled defense -> repeated katana cuts -> escalating pressure -> close-range resolve -> final impact, shown through Dara’s eye-line, blade height, footwork, red bow snap, The Needle’s posture, closing distance, and collapse. [STYLE LOCKS] STYLE LOCK: clean monochrome rough-sketch storyboard panels on off-white paper, light-gray gesture lines, simplified shrine pillars, stone, water, and demon forms, crisp panel hierarchy, restrained katana and needle accent only outside panel artwork. EFFECT LOCK: inside panels, katana arcs, needle projectiles, claw extensions, deflection sparks, stone spray, mist, and shattered needles are simple monochrome bright shapes only; final video effect uses katana bloom against needle strikes, wet stone reflections, sparks, and black-red mist wisps. ENVIRONMENT LOCK: stone lanterns, broken torii, wet stone courtyard, shallow puddles, dark wooden pillars, light mist, and clear combat lane remain stable across wide and overhead views. [SPATIAL CONTINUITY LOCK] P01, P02, P04, P07, P08, P09, P13, P14, and P15 share the same shrine courtyard layout. Dara begins center-left near the stone lanterns and advances toward The Needle at the far end of the lane. The Needle starts at the opposite end, reveals its form, attacks, then lunges closer while staying opposite Dara until the flank finish. P13 must show all incoming needle attacks coming from one direction only, from The Needle’s side of the lane toward Dara’s katana. Allowed changes are camera distance, camera angle, Dara pose, The Needle claw and needle crown position, katana trail density, needle direction, reflection state, damage, spray, sparks, and final collapse. [DIRECTOR STRIP] Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps. RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`. ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`. PANEL HEADERS: P01 / 50mm profile / Katana draw -> P02 / low 24mm / Needle reveals -> P03 / macro insert / Needle burst -> P04 / low 35mm / Stone step -> P05 / 35mm clash / First cut -> P06 / 85mm tight / Angle shift -> P07 / 35mm flow / Redirect advance -> P08 / overhead 24mm / Needle storm -> P09 / side 35mm / Needle lunge -> P10 / 50mm impact / Form stagger -> P11 / macro stone / Reflection hiss -> P12 / 85mm portrait / Stillness pause -> P13 / 35mm orbit / One-way cage -> P14 / 35mm burst / Flank pass -> P15 / low 24mm / Vital cut CAMERA LENS PLAN: P01 profile push -> P02 low wide reveal -> P03 macro needle burst -> P04 low burst track -> P05 crash-in clash -> P06 tight reaction -> P07 wide flow track -> P08 overhead tactical hold -> P09 side track -> P10 impact punch-in -> P11 stone insert -> P12 portrait pause -> P13 orbit hold on one-direction barrage -> P14 burst close track -> P15 low hero finish ACTION PATH: P01 Dara draws katana over wet stone -> P02 The Needle reveals full needle crown and claws -> P03 needle projectiles and claws erupt -> P04 Dara steps forward through shallow water -> P05 katana cuts and deflects first volley -> P06 eye tracks new angle -> P07 Dara advances while cutting through needle attacks -> P08 overhead needle storm severed and scattered -> P09 The Needle lunges while attacking -> P10 reflected cuts stagger its form -> P11 katana trail and severed needles hit wet stone -> P12 Dara and The Needle hold before final engagement -> P13 one-direction needle barrage from The Needle meets Dara’s defensive blade cage -> P14 Dara bursts past to flank -> P15 katana severs vital point, The Needle collapses RHYTHM TRACK: P01 RHY P01: slow reveal / medium block / clean beat -> P02 RHY P02: build / medium block / clean beat -> P03 RHY P03: burst / short block / smash beat -> P04 RHY P04: burst / short block / whip beat -> P05 RHY P05: impact / short block / smash beat -> P06 RHY P06: burst / short block / clean beat -> P07 RHY P07: build / medium block / match beat -> P08 RHY P08: impact / medium block / held beat -> P09 RHY P09: build / medium block / match beat -> P10 RHY P10: impact / short block / smash beat -> P11 RHY P11: pause / short block / held beat -> P12 RHY P12: pause / medium block / held beat -> P13 RHY P13: impact / medium block / match beat -> P14 RHY P14: burst / short block / whip beat -> P15 RHY P15: final hit / long block / smash beat ESCALATION MAP: P01 ESC P01: L3 rise / rise -> P02 ESC P02: L4 surge / rise -> P03 ESC P03: L5 peak / spike -> P04 ESC P04: L5 peak / spike -> P05 ESC P05: L5 peak / spike -> P06 ESC P06: L4 surge / rise -> P07 ESC P07: L5 peak / rise -> P08 ESC P08: L5 peak / spike -> P09 ESC P09: L5 peak / rise -> P10 ESC P10: L5 peak / drop -> P11 ESC P11: L4 surge / drop -> P12 ESC P12: L3 rise / drop -> P13 ESC P13: L5 peak / spike -> P14 ESC P14: L5 peak / spike -> P15 ESC P15: L5 peak / release STATE TRACK: P01 katana drawn, stone reflection -> P02 needle crown revealed, geography clear -> P03 needle and claw barrage -> P04 first volley closing -> P05 deflection and cuts -> P06 barrage angle changes -> P07 repeated katana cuts -> P08 overhead needle storm severed -> P09 The Needle forward, attacks sustained -> P10 form staggered, not stopped -> P11 stone hiss and reflection -> P12 stillness before clash -> P13 one-direction needle wall from The Needle, katana cage -> P14 Dara flank entry -> P15 vital cut, The Needle collapse STYLE TRACK: P01 katana glow chip -> P02 demonic silhouette -> P03 needle burst chip -> P04 wet spray -> P05 spark clash -> P06 tight glare -> P07 arc flow -> P08 needle web -> P09 lunging drive -> P10 form sparks -> P11 stone mirror -> P12 quiet portrait -> P13 one-way luminous cage -> P14 bow snap -> P15 debris burst [SEQUENCE] Grid: 15 panels in a compact 5x3 cinematic storyboard sheet; panel artwork stays monochrome rough sketch while the director strip carries the full action escalation from katana draw through repeated needle deflections, one-direction P13 barrage, flank pass, and final vital cut on The Needle. 4. Seedance 2 in magnific (only SFX, music later with Suno) Use @[Storyboard Ref] as the storyboard for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[Dara ref] as C1 reference. Use @[Needle ref] as C2 demon reference. EMOTIONAL GUIDANCE: Valence: focused calm into controlled danger into decisive release. Arousal: ignition → reveal → needle spike → repeated cuts and deflections → storm pressure → pause → one-way barrage → flank burst → impact. Shown through Dara’s eye-line, footwork, katana height, red bow snap, The Needle’s silent lunging posture, needle density, stone spray, and final collapse. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: light rain on stone, distant wind, katana draw, needle projectiles cutting air, claw extensions, metal-on-metal clashes, severed needles hitting stone, water ripples, boots on wet stone, red bow fabric snap, and final body collapse. BEATS: 1: Profile push. Dara draws her katana; the blade reflects on wet stone and shallow puddles as rain falls in the shrine courtyard. 2: Low wide. The Needle reveals its full form at the far end of the courtyard, needle crown expanding as its long claws extend toward Dara. 3: Macro burst. Needle projectiles and extending claws erupt from The Needle, streaking through mist and rain toward Dara. 4: Low burst. Dara steps forward through shallow puddles, her bare feet breaking the water surface as the first wave of needles closes in. 5: Clash. Dara’s katana cuts and deflects the first wave of needles; severed needles and sparks scatter across the wet stone. 6: Tight. Dara’s eye-line shifts as The Needle adjusts its angle and intensifies its silent needle barrage. 7: Wide flow. Dara advances through the courtyard while repeatedly cutting and deflecting incoming needles with precise katana arcs. 8: Overhead. A dense storm of needle projectiles rains down while Dara stays centered, severing and scattering them with flowing blade work. 9: Side track. The Needle lunges forward on its emaciated legs, closing distance while continuing its relentless needle and claw assault. 10: Impact. Dara’s katana cuts deep into The Needle’s form, staggering its body without stopping its advance. 11: Stone insert. Katana trails and severed black needles create ripples and reflections across the wet stone and puddles. 12: Portrait pause. Dara and The Needle hold still for a moment; only rain, distant wind, and the low hum of tension fill the air. 13: Orbit. All incoming needle projectiles and claw strikes come from one direction only, from The Needle’s side. Dara’s katana forms a defensive cage, cutting through the concentrated barrage. 14: Burst close. Dara slips past the final wave of needles, red bow snapping as she reaches The Needle’s flank. 15: Hero finish. Dara’s katana severs The Needle’s vital point at the base of its needle crown. Black-red mist and severed needles burst outward as The Needle collapses onto the wet stone. 5. Suno for Background Music. I just asked Grok to give me a Suno prompt for matching music and put video and music together in CapCut. Final thoughts: Most of this is based on @aimikoda's framework and I hardly understand most of the details in the prompts. But Grok does, and that's enough for now. My approach is try out something that works and have you own aha moment. Next step is to understand how it works, change it, create your workflow, and have more fun. I tried to keep credit use to minimum, so I ran each prompt twice. Only Grok took more chatting, but that is ok, since it is the basis for the visual part, which is more expensive anyway.
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Hellooo, new usn. How do you read it? Just wanna know if it’s readable as I want it to be HAHAHAHAH
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been using Grok Build cli for the past couple of days. xAI’s new terminal coding agent. two things worth checking out: claude code compatibility: Grok automatically reads existing Claude Code setup, including claude skills, plugins, hooks, MCPs, and marketplaces. pretty useful if you already have Claude Code custom instructions/workflows set up because you can try grok build without rebuilding your agent inst from scratch. the cli ui: personally I really like the TUI. it feels clean and polished for a cli coding agent. one small thing I liked: running the /context slash command gives a very readable view of context usage, including system prompt, messages, free tokens, tool definitions, auto-compact point, turns, and tool calls. useful when you are doing longer coding sessions and want to know how much room you still have.
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HE BUILT A $3,400/MONTH DIGITAL DOWNLOAD BUSINESS SELLING SIMPLE OPENCLAW AGENTS selling AI agent templates to automate repetitive tasks is a massive opportunity. this developer built keyword-research agents, documented the setup, and sold the configuration packages to content creators while Hermes Agent is a more powerful developer tool, it is too complex for non-technical buyers. Hermes relies on SQLite databases, Python CLI, and serverless Docker sandboxes OpenClaw's gateway architecture uses human-readable markdown files and simple folders for skills. non-technical clients can buy, edit, and deploy these templates locally in minutes for distributing templates that normal users can launch, OpenClaw's flat-file structure wins. it is the perfect framework for shipping copy-paste AI solutions that generate revenue Read the full 30-day template sales playbook and migration guide ↓
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Here is a more readable version. She can also find the study on Pubmed.com This was not a double blind clinical trial so her oncologist probably can't prescribe but she can choose to add this protocol on her own. onedaymd.com/2026/04/ivermec…

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So much of design comes from noticing things most people walk past: how a door handle invites or resists your hand, why one sign is instantly readable and another isn’t, the rhythm of a well set paragraph. To be great, you have to keep seeing what everyone else has stopped looking at.
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model wars are noise once agents can spend. the service layer has to be machine-readable: catalog, price, MCP/API risk, spend cap, payment challenge, receipt. DDG is building the paid-service side for agent callers.
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🐧Penguino💥 retweeted
wip 2 a little bit more readable
wip we are so back.
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Are you sure? Did you read all thema’s around the circle? Is your traveling monitorised ? Is your use of internet on your ID? Or is it as in my Country a digital readable card?
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