one variant of it is just making system-agnostic adventures with perhaps a brief and basic 3-page ruleslight system example in the beginning in case ppl pick it up as their first adventure
We've added a few games from designer and illustrator Ema Acosta:
🧙♀️We 3 Shall Meet Again, (with @sdunnewold) a 3 player journaling game about sharing a body
🌙 Crescent B/X bundle - Ultra Ruleslight fantasy in a lovely pamphlet and bookmark presentation
The way they're expressing themselves is very rude and gatekeeper'y
RP-focused ppl are in a good spot right now. But it CAN be super frustrating for rules/tactics ppl to be inundated with RP/homebrew/ruleslight everywhere when trying to dicuss D&D
Rude take, but I understand it
OSR guidelines buried in OSR blogs are 100% part of the rules. Practically required reading, in my experience. The fact that they are optional/modular doesn't change their importance.
Ruleslight games like Into the Odd vary the level of abstraction w/ rulings and GM experience.
I found the most success in getting friends to branch out when I used extremely small ruleslight games as a one shot. "Just a break from DnD, just one night" Grant Howett's one page games work well. Get them used to trying something new, and get them interested in other games.
Mostly the tone: In my opinion, it‘s quite hopeful.
Even though #OotA is focused on human player characters it‘s highly magical (ED). The #DarkLord (s) have been overcome, a new beginning reminds me of #TOR / #LOTR and ED…
ED is certainly NOT #ruleslight, #TOR a somewhat.
This makes me think of the tension/debate/messiness of #ruleslight vs. #rulesheavy, not that they are in a binary, but structures/rules can allow for certain radical play or not #generationanalog2022