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different later! wheat farm (pic2) is a completely custom design i invented myself! had it for a few years now, very proud of it! high utilization, super compact, perfectly tileable horizontally &vertically! i built it on the last Pillowcraft as well, if anyone ever stopped by!
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Replying to @ocuuda
If by seamless patterns you mean tileable textures, one of the places I got them from was ManyTextures.com, but they aren't really organized in any way. I think there was one other place but I can't recall where off the top of my head, may check in a bit

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Replying to @ChapraZila
Chutiye tiles seamless tileable nahi hai....woh kuch nahi kar sakta...mistri hai jaadugar nahi...
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Replying to @sawa_na_ko
at least with the transparent pngs is relatively easy to make them actually transparent.. making a pattern tileable is something else entirely and it makes me want to eat my own hair
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Replying to @thinkingshivers
hell no. this was my first time learning about beacons too. so i got caught up making it tileable. (which it is if u just use logistics chests. but idk i guess ill nuke every square inch of the earth maybe
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This project is the same one as the one they worked on with Clickteam as it matches the description of the work they did for Clickteam in an "Untitled Project", even matching that it has 7 tileable materials, proving that it isn't a fangame or fan project (2/4)
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you can try UV and place seams in areas that are less noticeable, in the case of the tanuki girl the inner thighs and calves. with a tileable pattern you just need to select the correct tiling size
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Tileable game textures in seconds ๐ŸŒฟ๐Ÿ”ฅ๐ŸŒŠ Describe what you need, hit Generate, and #PhaserDesktop gives you a full PBR texture set โ€” base color, normal, roughness โ€” all seamless, all ready for your game ๐Ÿ˜ƒ Try it now โžก๏ธ f.mtr.cool/pkhegjysvk #GameDev #IndieGameDev #GameArt #phaser
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okay i understand why you need a tileable UV for jeans ๐Ÿ˜…
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360 Depth Map to World Foundation Model Pipeline! New experiment! Low fidelity in, high fidelity out. These low poly to WFM workflows will be important for keeping granular control of 3DGS outputs. I'm also thinking about extending this to automate the creation of tileable worlds that snap together. "World Tiles"? Thanks to @XRarchitect for pointing me to the depth map API input. @theworldlabs @awscloud @sparkjsdev
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Replying to @wondermagenta
Young Link's hair looks pretty dense. Looks like cards. Hair shader looks great with the anisotropic highlight making it pop. I also noticed the subsurface scattering when the Triforce glows. Think they're using a tileable micro normal map mask for the skin shader.
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Jun 9
Replying to @MN90047517
Why not use tileable textures? bake out some hull panel textures & trimsheets so the ship can have a high texel density whilst remaining large
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Jun 9
Replying to @Zeparuu3D
To add on to this, if your stacked UVs are causing bake issues, you can also move them one tile over since textures are tileable.
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Replying to @TrulyEpic_
Useful for like tileable textures on meshes
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Replying to @mothman_47
When dynamic lights are involved it adds a lot of depth to each surface. But I'm not 100% sold on the effect on every asset. So far I've been selectively applying normal maps to key set dressing (crates, sandbags, etc) and using a tileable basic normal map on everything else.
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This scene in Roblox Studio was made from scratch in just 5 hours using only 2 trim sheets and 1 tileable material. ๐Ÿ™Š It loads instantly, even on mobile devices. Texel density remains almost perfectly consistent throughout the environment, with virtually no noticeable loss in texture quality. Pretty insane, isn't it? #Roblox #robloxart
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En el Live stream de anoche, estuvimos trabajando en un material tileable en Zbrush.
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May 27
Experimenting with tileable tracks.
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May 27
Hello Artists! Today I want to share the latest updates on the Demonโ€™s Bell project! Iโ€™ve been working on tileable sculpted materials, taking the next step by baking them in Marmoset. Iโ€™m also continuing to work on the prop set dressing. Mentored by: @JaviSkau #3dart #wayfinder
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