⚙️ Game Dev Hack: Need cheap variety in your particle systems? Use 'Custom Vertex Streams' to pass random values per-particle to your shader. Perfect for tweaking UV scroll speed or distortion without extra materials! 🌪️✨ #unitytips#techart
#UnityTips For most math functions (Sqrt, Sin, Cos, Log, Pow…), prefer System.MathF over UnityEngine.Mathf.
Unity's Mathf casts to double, calls the double version, then converts back to float. System.MathF calls the float-native implementations directly. Less work, same result.
#UnityEngine#Programming#DotNet#CSharp
⚙️ Game Dev Hack: Fix transparent sorting bugs in Unity! Plug a Dither node into Alpha Clip in Shader Graph. It fakes transparency using opaque pixels, writing perfectly to the depth buffer. Cheap & ideal for foliage! 🌿 #techart#unitytips
#unitytips#gamedev
¡Tenéis nuevo video en Youtube! ---> Object Pooling
Aprende qué es el patrón Object Pooling en Unity. En este video entendemos cómo funciona este patrón mediante un ejemplo práctico 😎 👇
youtu.be/MmctkZNULl4
⚙️ Game Dev Hack: Skip textures for wind masks! Paint vertex colors on 3D foliage (e.g. Red = stiffness). Multiply your wind sway node by the vertex color in Unity Shader Graph. Cheap, fast & optimized! 🍃 #techart#unitytips#indiedev
How to improve your 2D game feel — 5 tricks in 50 seconds 🎮 😎
Assets by @FkgCluster 🙏
Inspired by "Juice It or Lose It" (Jonasson & Purho) and "The Art of Screenshake" (Vlambeer)
#GameDev#UnityTips#Unity2d#Unity#indiegamedev