Art collector, Tokyo

Joined September 2020
354 Photos and videos
Pinned Tweet
a KID called BEAST
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TEABIRD | Hakka (發呵) retweeted
the people clearly want to see someone building this IP out had so many cool plans for it along side cool people maybe one day they'll come to fruition. 🤞
I WANT INVISIBLE FRIENDS EVERY DAY I'M NOT BUILDING INVISIBLE FRIENDS FEELS LIKE A WASTED DAY
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TEABIRD | Hakka (發呵) retweeted
Feels like we're only scratching the surface when it comes to the potential of these characters, what's the best derivative you've seen?
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TEABIRD | Hakka (發呵) retweeted

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TEABIRD | Hakka (發呵) retweeted
Spring hits different in the meadow 🌸 Happy Easter from the fam 🐰
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One of those days😭 #AKCB #klingai
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may I🥤#AKCB
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TEABIRD | Hakka (發呵) retweeted
Almost ready! 🎮👀 ████████▒▒ 80% #puzzlegame #indiegames #bitbeast
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TEABIRD | Hakka (發呵) retweeted
Feb 24
New in Claude Code: Remote Control. Kick off a task in your terminal and pick it up from your phone while you take a walk or join a meeting. Claude keeps running on your machine, and you can control the session from the Claude app or claude.ai/code
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Loser buys dinner tonight #AKCB
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TEABIRD | Hakka (發呵) retweeted
Replying to @AdamWeitsman
No Comment Needed..! 👉👉👉@akidcalledbeast 👈👈👈
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TEABIRD | Hakka (發呵) retweeted
The next wave of content creation is only a prompt away, what's your favourite so far? Shout-out to the community for continually pushing forward and demonstrating the endless potential of these characters.
Prompt Share 🚨 Time leaves marks on all of us. Still standing. Still building. Let’s see how your characters carry time. Share them below. 👇 Let’s create a gallery of resilience. A cinematic ultra-close fish eye lens cropped from the groin, portrait of the time worn character with extreme depth of field focus on the head, captured from a camera physically held in the character’s extended hand or equivalent limb. The camera itself is outside the frame, as if mounted or gripped just beyond the visible edge. The perspective must feel like the lens is attached to the character’s arm. Likeness Preservation: Maintain exact proportions, eye shape, spacing, stylization, and material identity of the reference character. Do not humanize. Do not reinterpret anatomy. If the character is an animal, robotic, armored, or stylized, preserve those traits exactly. Camera Position (CRITICAL): Camera is positioned in the character’s extended limb (hand, paw, claw, mechanical arm, etc.), just outside the frame. Distance is extremely close, within arm’s reach. Lens equivalent 18–20mm wide with subtle fisheye pressure. Camera height aligned with upper torso or chest area. Slight upward tilt of 8–12 degrees. Composition: One limb extends toward the lens and exits the frame corner, implying the camera is being held. The limb should partially intrude into the foreground and may be cropped by the frame edge. Head appears larger due to proximity. Character fills 85–95% of the frame vertically. No centered symmetry. Limb Adaptation: If the character has gloves, paws, claws, armor, or mechanical hands, the limb should reflect that material and structure naturally. If the character has no gloves, use bare hand or appropriate limb type. No fixed clothing references. The clothing must reflect the specific character design but time worn version with enhanced material details, add patches and stitches. Gaze Direction (CRITICAL – OVERRIDE): The character must NOT look at the camera. Eyes must be directed away from the lens in the direction of his body. Head and torso face diagonally in the same direction. Eyes follow that same diagonal direction, not toward viewer. The gaze must feel detached or focused off-frame. Absolutely no eye contact with camera. “Eyes looking off-frame toward upper-left or upper-right, never toward lens.” Perspective Behavior: Subtle barrel distortion at frame edges. Foreground limb enlarged by proximity. Upper head slightly receding. No extreme fisheye warping. Lighting: Strong vertical overhead beam directly above head. Volumetric light column descending through haze. Hard rim light on head and shoulders. Add a very thin cool blue rim accent on the shadow-side edge only. Add a subtle localized red bounce reflection on the opposite side of the torso and limb, soft and controlled, not flooding the surface. Minimal frontal fill. Deep shadow under chin and torso. Atmosphere: Dense haze behind character. Visible light rays. Floating micro particles. Subtle surface texture realism appropriate to character material. Emotion: depth of field blur,   Unaware of viewer. Quiet dominance. The viewer feels physically attached to the character’s extended arm, not being observed. Negative Prompt: No eye contact with camera, no centered gaze, no symmetrical pose, no mid-distance framing, no flat lighting, no evenly sharp full-frame clarity, no forced smile. ar 1:1
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zombie #AKCB
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speeeed🏍️ #AKCB
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Before the DEAL #AKCB
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