Expectation : GTA 6
Reality: Roblox
Day 2 of building my GTA 6 agent in the loop.
It's working better than yesterday, genuinely.
But two things are bugging me. The Godot version still looks cheap, or might be because half of it isn't finished.
The agent built downtown LA skyscrapers, which is a problem, because this is supposed to be Florida.
Also I've burned 33% of my 20x weekly usage in one day. So that clock is ticking.
So here's where I'm stuck: switch to Unreal, or keep grinding on Godot?