When I was invited to playtest Wild Ride by
@Gonixel21, I knew I couldn't turn it down. I had offered to do playtesting and showcases for them months ago, and this is the first instance of it. I've been super excited about this level since the first playtest copy, and it looks really awesome. This level also clocks in at XL, being 2mins 5secs, which shows how dedicated Gonixel was to building it.
The base gameplay is really fun, and it only somehow got better during the playtesting phase. Some things do feel a bit spontaneous, but it's pretty learny Medium Demon-aimed gameplay. It works really well with Creo's song "Ballistic Funk" and matches the intensity of the song really well. I'm a huge fan of the gameplay!
As for the decoration, it really comes back to the classic design style that Gonixel has done in a lot of his past levels. This one is no different, but as you get further into the level, wackier things happen. Ever since a few levels ago from him, I've been a major sucker for his stylistic choices. A lot of moving objects work well with this level, as well as his style in general, and I'm genuinely a big fan of it.
In the endscreen, he states that he gained inspiration from many talented design creators that he's collabed with, namely wetols, wspRocky, Rafer, and TamaN. He also credits Loltad for inspiration, most likely for his level "Worse Trip" using the same song. Eitherways, I think this level is very awesome and I can't wait to see the community's reaction to it! Thank you to Gonixel for the opportunity to playtest!