Just in case you didn’t know 🤔
TLDR: The formula in this post generates position points, which are then fed into a
#glsl shader for stunning visual rendering.
(Details 🤓):
This formula isn’t glsl code itself—it’s the calculation at the heart of a
#javascript calculation system I've built called Chaos Engine. Running in a feedback loop storm. Producing 7,500,000 chaotic points per second then stuffing them into a GPU buffer in batches of 250k where the
#glsl shader brings them to life!
#Cardano #eternalchaos #onchain
@hookman1979 built and helped refine the
#webgl2 side of Chaos Engine and he did a fantastic job! We've only just started to explore the many possibilities!
The mesmerizing patterns, fluid movements, and wild twists all spring directly from the chaos calculation resonating within its feedback loop based on the abstract shape of the formulas meaning!
#glsl #eternalchaos #math #art
-sin((PI/4) atan2(w,v))*(1 ((v>0?1:-1)-1*tanh(v*5))*1) -cos((PI/4) atan2(w,v))*(1 ((v>0?1:-1)-1*tanh(v*5))*1) [x,y,sin(t-bt*v) cos(t-at*tau v),cos(t bt*v w*tau) sin(t-at*tau v w)] [0.8691,0.5165,1,1,true]