Joined October 2009
307 Photos and videos
Pinned Tweet
28 Nov 2024
Happy Thanksgiving @AscendBF, the best BF team! I made @Battlefield-themed YouTube Banner / PFP designs for every single member in the discord, a total of 40. Logo modeled in Maya, and all 3d elements rendered in Redshift. View them all at edy.art/ascend
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Jun 5
Slower ADS speed on snipers across the board unless you select a barrel with slower velocity, but can now reliably improve weapon attachments due to cheaper cost. Mini Scout will remain the โ€œaggressive reconโ€ sniper of choice, and the L115 will be found dead in a ditch.
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#Battlefield6 #REDSEC Community Q&A - Recap ๐Ÿ“ Priority Features ๐Ÿ”น The first iteration of Proximity Chat will arrive late in Season 4 for both REDSEC and Battlefield 6 multiplayer. There will be mode specific rules that will define if enemies can or cannot hear you. ๐Ÿ”น The Server Browser is expected to live alongside the matchmaker in Season 5, and will be tested within Battlefield Labs ahead of its introduction to the game. They look forward to sharing more on this in a future Community Update. ๐Ÿ”น They're planning to add a Favorites feature following the implementation of the Server Browser. ๐Ÿ”น Platoons will be coming progressively across several seasons. The first release during Season 5, and will be focused on the foundations of forming a social group, where players can easily play together and represent the social group to the outside world. Platoons members can easily play together and get XP bonuses by doing so. ๐Ÿ”น Leaderboards are scheduled to launch during Season 5 for Multiplayer. They're building on the Leaderboards feature that launched alongside Ranked Battle Royale in Season 3, which gave players a way to measure their progress and compare their competitive standing. Class Balance ๐Ÿ”น Battlefield Studios has some improvements that they're looking at to make it easier to see enemy recon drones as their icons are unintentionally too difficult to see over distances than intended, which will come later in Season 3. ๐Ÿ”น The grenade 'throwback' feature might come back in Battlefield 6. Battlefield Studios plans to test this in BF Labs to see how it impacts the core loop and the effectiveness of grenades in general. ๐Ÿ”น There are a number of mortar balance iterations targeted in Season 3, and the next set of these adjustments will be coming with the next update ๐Ÿ‘‡ "These changes are intended to support a fire and move gameplay, where players will be punished if they sit on a mortar for a long time and fire. These changes include reducing the health and blocking MP-APS from being placed nearby." Movement / Animations ๐Ÿ”น Currently, they don't have plans to add any new aim penalties for spam jumping or animations to the ping system. There are no immediate changes planned to repeated spotting. Matchmaking ๐Ÿ”น The team is looking into improving the matchmaking balance in both Battle Royale and Multiplayer. Battlefield Studios affirms they're constantly looking at auto balancing teams with the goal of getting matches to be fair without being heavy-handed. Destruction ๐Ÿ”น They're looking at 'massive destruction of set pieces' in some of the Season 5 maps. Those set piece destructions will have an impact on some Points of Interest for those maps. Modes ๐Ÿ”น Battlefield Studios is looking at bringing in more Operations in future seasons. ๐Ÿ”นThey don't have any plans right now to bring back 32v32 Breakthrough. Maps ๐Ÿ”น New Sobek City and Blackwell Fields reworks will go live through BF Labs later this year. Battlefield Studios plans to launch both reworks in Season 5. ๐Ÿ”น In terms of design philosophy, the improvements they've made to Golmud's lines of sight, cover density, and airspace are now their baseline. They're actively applying these lessons to their future maps and the upcoming reworks that are releasing during Season 5. Weapons ๐Ÿ”น Battlefield Studios is not planning changes to Thermal Scopes. ๐Ÿ”น They're looking to reward precision more to achieve the fastest Time To Kill possible with automatic weapons in particular ๐Ÿ‘‡ "What that means in practice is that you will still be able to kill a player in close range relatively fast but for that you will need to be a lot more intentional with how you're aim at a soldier. Aiming for the head or the chest will be key if you want to kill someone quickly and this will be felt in duels in general and also means that you're more likely to survive an engagement. Limb multipliers is not the only thing they're looking at though, they'll be talking about gunplay very in-depth later in Season 3 ahead of the changes going live." ๐Ÿ”น Recoil mechanics, first shot recoil multis, base/max spread values, random recoil variation.... Battlefield Studios says they're cooking some changes on Battlefield Labs that will release in Season 3 Phase 3 with plenty of details about gunplay in a deep dive on the topic. ๐Ÿ”น There are currently no plans to adjust attachment costs. ๐Ÿ”น They're looking forward to improving reticle visibility. They know some sights can be hard to read in certain lighting conditions, and they're exploring improvements there. They'll be adding some experiments into Battlefield Labs, ahead of them arriving into the main game. ๐Ÿ”น They're reviewing the effectiveness of sniper rifles in all their experiences and with all skill levels. You can expect some adjustments to sniper rifles, particularly with projectile ballistics. ๐Ÿ”น Battlefield Studios is aware that there is still the issue of accidentally performing a 'kit swap'. This is something on their radar to improve in the near future. ๐Ÿ”น Recoil variation will receive adjustments in a way that will make handling more predictable and put more important on shooting technique (i.e. burst-firing an automatic weapon to effectively hit targets at ranges). Those changes will have some meaningful impact on gunplay mastery. Vehicles ๐Ÿ”น Air Radar is targeted for an upcoming update in Season 3. ๐Ÿ”น They're aware of an issue between the flares and all AA missiles. ๐Ÿ”น They're exploring multiple vectors when it comes air vehicle balance and current Anti-Air strength. ๐Ÿ”น Jet customization is coming in future seasons. Soldier Customization ๐Ÿ”น Battlefield Studios wants to keep a balance between realistic military skins, and skins that take more liberty with milsim realism like the "Lights Out" skins. They'll continue following that strategy in future Seasons. Lore / Story ๐Ÿ”น Their plan for future Seasons is that the countries behind Pax Armata will take a bigger role. ๐Ÿ”น Dagger 1-3 will be back in future Seasons after Season 3. ๐Ÿ”น Moving forward, they're embedding more environmental storytelling directly into the maps themselves. They're also looking at leveraging major features like Operations to give the community a deeper narrative context as the war evolves. User Interface and HUD ๐Ÿ”น They're creating a 'Clear all markers' across several menus coming in Season 3 Phase 3. They have some work they're are also targeting a future season to make logic changes across the game to make the appearance of these less oppressive overall. ๐Ÿ”นBattlefield Studios doesn't have any short term plans to add more HUD customization. They're aware the community is asking for more elements of the HUD scaling. ๐Ÿ”น Battlefield Studios says orange dots death "is approaching," but they need to figure out something else. Competitive ๐Ÿ”น The Elite Series is coming before the end of the year. Easter Eggs ๐Ÿ”น The Phantom Program might return to Battlefield 6. Stay tuned ๐Ÿ‘€ ๐Ÿ’€ REDSEC ๐Ÿ”น Battlefield Studios is not currently planning on moving Gauntlet from Ft. Lyndon, but it's something they can consider in the future. ๐Ÿ”น Battlefield Studios attempted to fix the glare / lightling issue in the last patch, but it did not solve the problem. They have additional fixes coming in the next release, and will continue to monitor it until they resolve completely the issue. ๐Ÿ”น They're looking into scoring changes and gameplay tuning in Ranked. Sharing ranked points between team mates and improving the scoring is a priority for them. ๐Ÿ”น The current plan for Casual BR is to have about 1/3rd players and 2/3rds bots, and only in Quads.
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Jun 3
I feel like BF6's character skins have been improving over time, the all black Vulture skin is too clean. Can't say the same for the weapon skins though imo, I'll stick with the Mastery stuff.
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May 28
This implies big changes coming to snipers regarding bullet velocity and bullet drag, meaning: - slower velocity makes bullet drop more visible at shorter ranges and feel less like "hitscan" - lower bullet drag values on long range ammo would improve the max ranges to offset "bad" velocities (think L115 currently, it definitely needs this) - lower bullet drag is required so that they can implement higher magnification scopes or else the bullet will exit your screen too fast ๐Ÿ˜… - if they individually change the bullet drag values per sniper then they can dramatically change how same-y they all currently feel - future sniper implementation could feature very low bullet drag at the cost of slow ADS/Reload/Rebolt etc to actually be meant for long range only. If you liked the way sniping was in BF3/BF4, this would be a big step in the right direction if done correctly.
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#Battlefield6's June 9th Game Update will improve the visibility filter for soldiers, making targets easier to identify. Sneak peek below ๐Ÿ“ฝ๏ธ ๐Ÿ‘‡
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The Senior Environment Artist behind #Battlefield3 and #Battlefield4, Andrew Svanberg Hamilton, has re-joined DICE as Senior Art Director on Battlefield. Andrew also worked as Art Director on #BattlefieldV.
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May 14
Can we pls nerf/remove the sweet spot mechanic already, I'm trying to raise my headshot % ๐Ÿ˜ 
May 14
L115 Mastery 50 - Loadout for <250m (Breakthrough etc), scope is preference. 78.6 Headshot %
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May 14
L115 Mastery 50 - Loadout for <250m (Breakthrough etc), scope is preference. 78.6 Headshot %
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May 11
I have not forgotten about the "Recon Guide" deep dive video that I wanted to put out last year, things have just been bugged or completely broken for too long to do it. Hopefully will be worth the wait, aiming for after Season 4 release but will try sooner. L115 added just now.
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May 11
So the L115 has a sweet spot of 120m-175m, less than 900m/s velo to make it the 2nd worst sniper for long range, and at 300ms makes it the slowest to ADS. Sweet spot range has some benefits for Redsec and big maps. Guess I'm just using it because it's iconic and looks cool.
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Apr 20
Can't wait for spectator mode to make videos again. Finally 250, so far behind everyone ๐Ÿ˜…
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Apr 17
Can't believe it's been this long, probably most anticipated feature of BF6 for me. Really hope we get a range of like 20-200mm camera focal lengths for cinematics otherwise it will feel very limited ๐Ÿ™@JA_Wiebe
24 Nov 2021
What Spectator/Cinetools mean for us: ๐ŸŽฅ Creatively showcase the world of Battlefield ๐Ÿ‘ An important asset for the competitive side of gaming ๐Ÿ‘ฎโ€โ™‚๏ธ Track down cheaters ๐Ÿ“ˆ Extra depth and increased production level to content ๐Ÿ”Š A way to share our passion to our communities!
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Apr 16
As always, the one year mark for Battlefield is when things will feel so much better. Let them cook
The year ahead for Battlefield 6. Built from your feedback. ๐Ÿ—บ๏ธ Large-Scale Maps ๐ŸŒ Server Browser & Persistent Servers ๐Ÿฅ‡ Ranked Play ๐Ÿšข Naval Warfare ๐ŸŽฎ Platoons, Spectator Mode & More! And weโ€™re not done yet. More to come in 2026.
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Apr 10
BF6 version of Golmud lets you climb the train itself to contest it, and is much longer than BF4's version.
๐Ÿšจ Gameplay en el tren del mapa "Tren de Golmund" ๐Ÿšจ #Battlefield6 #Battlefield #BF6
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ITโ€™S FINALLY BEEN HIT! WORLD FIRST 1000M HELI SNIPE!!!!! (1051M) #Battlefield6 @Battlefield
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Exciting news: as of this week, all @youtubecreators can now upload 50MB thumbnails (up from 2MB). Now, your super high-resolution thumbnails will look epic on TV ๐Ÿ“บ
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Mar 2
hmm yes my bot army is growing. world domination next.
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Feb 25
Where are they @Battlefield? ๐Ÿฅบ๐Ÿฅ€
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Feb 12
ok
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