aguea asia
Infinity Project
@infinityproject
A game designer hacking away with C# in his spare time.
Joined April 2009
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Infinity Project
@infinityproject
18 Jul 2014
Whoops. Looks like someone hacked this old old account. Sorry about the spam. Shouldn't happen again.
Infinity Project
@infinityproject
15 Aug 2010
RT
@snipehunter
: New post: I've gone a little strange, these days... (http://dopass.com/node/513) [
@netduino
test project!]
1
Infinity Project
@infinityproject
26 Jul 2010
Posted where you say? Good question! DM me and I'll let you know.
Infinity Project
@infinityproject
26 Jul 2010
Posted a new version of BrewBuddy. Added percent alcohol display (based on readings in the brew's log), fixed some bugs, added an about box.
Infinity Project
@infinityproject
18 Jul 2010
New post: Brew Buddy Shot http://tinyurl.com/35m6hhs
Infinity Project
@infinityproject
16 Jul 2010
New post: Sideproject escapism! http://tinyurl.com/2bpnglw
Infinity Project
@infinityproject
11 Oct 2009
Huh, now I'm wondering if I should upgrade to XNA 3.1... probably should, but the prospect sort of terrifies me.
Infinity Project
@infinityproject
11 Oct 2009
Being easy to hand author is good, since I haven't gotten around to building the animation set authoring tool, yet. Gonna do that tomorrow.
Infinity Project
@infinityproject
11 Oct 2009
Rewrote my mobs' sprite data today. Probably didn't need to, but it's easier to author now and it was a good refresher for me.
Infinity Project
@infinityproject
10 Oct 2009
Well, not really stupid. I love my IRL job. Still, I was expecting to be completely done with this ages ago. Ah well, back to it, eh?
Infinity Project
@infinityproject
10 Oct 2009
Finally dusting off the source and getting back to it. Can't believe it's been 3 months! Stupid real life.
Infinity Project
@infinityproject
21 Jun 2009
I think I might take another run at the world building tool first though - there are some interfaces that need work to be really useful.
Infinity Project
@infinityproject
21 Jun 2009
Finally got back into it today. Mobs are in - though I still have to write pathfinding and real AI. gonna write an A* routine, I'm sure.
Infinity Project
@infinityproject
14 Jun 2009
(Pushers do exactly what they imply - they push players or mobs in a direction for X number of tiles. Think slidewalks or ocean currents)
Infinity Project
@infinityproject
14 Jun 2009
The first new world object I put in is a "pusher" - I've made it variable strength, but I wonder if it should be 8 directions instead of 4.
Infinity Project
@infinityproject
14 Jun 2009
With E3 madness finally out of the way, got back to work last night. All world objects, except mobs are now in. Now it's mob time.
Infinity Project
@infinityproject
30 Apr 2009
New post: Update - Getting back the momentum http://tinyurl.com/c3qz84
Infinity Project
@infinityproject
18 Apr 2009
Bah, stupid avi->flash converter bombed out halfway through those videos. Sorry, I didn't find out until just now. :( I'll fix it tomorrow.
Infinity Project
@infinityproject
17 Apr 2009
New post: Check out RoomBuilder 2's progress so far http://tinyurl.com/dxgc22
Infinity Project
@infinityproject
16 Apr 2009
New post: Learning from my mistakes makes me smrt! http://tinyurl.com/d3ho7l
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