A game designer hacking away with C# in his spare time.

Joined April 2009
Photos and videos
Whoops. Looks like someone hacked this old old account. Sorry about the spam. Shouldn't happen again.
RT @snipehunter: New post: I've gone a little strange, these days... (http://dopass.com/node/513) [@netduino test project!]

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Posted where you say? Good question! DM me and I'll let you know.
Posted a new version of BrewBuddy. Added percent alcohol display (based on readings in the brew's log), fixed some bugs, added an about box.
New post: Brew Buddy Shot http://tinyurl.com/35m6hhs

New post: Sideproject escapism! http://tinyurl.com/2bpnglw

Huh, now I'm wondering if I should upgrade to XNA 3.1... probably should, but the prospect sort of terrifies me.
Being easy to hand author is good, since I haven't gotten around to building the animation set authoring tool, yet. Gonna do that tomorrow.
Rewrote my mobs' sprite data today. Probably didn't need to, but it's easier to author now and it was a good refresher for me.
Well, not really stupid. I love my IRL job. Still, I was expecting to be completely done with this ages ago. Ah well, back to it, eh?
Finally dusting off the source and getting back to it. Can't believe it's been 3 months! Stupid real life.
I think I might take another run at the world building tool first though - there are some interfaces that need work to be really useful.
Finally got back into it today. Mobs are in - though I still have to write pathfinding and real AI. gonna write an A* routine, I'm sure.
(Pushers do exactly what they imply - they push players or mobs in a direction for X number of tiles. Think slidewalks or ocean currents)
The first new world object I put in is a "pusher" - I've made it variable strength, but I wonder if it should be 8 directions instead of 4.
With E3 madness finally out of the way, got back to work last night. All world objects, except mobs are now in. Now it's mob time.
New post: Update - Getting back the momentum http://tinyurl.com/c3qz84

Bah, stupid avi->flash converter bombed out halfway through those videos. Sorry, I didn't find out until just now. :( I'll fix it tomorrow.
New post: Check out RoomBuilder 2's progress so far http://tinyurl.com/dxgc22

New post: Learning from my mistakes makes me smrt! http://tinyurl.com/d3ho7l