Game developer/Technical Artist
Inspired by a LiDAR terrain workflow from Embark Studios, I tried recreating it and, for display purposes, used a section of Mount Triglav and the Vrata Valley. It’s one of the most beautiful places...
Created this plank tool that is relatively simple but super useful. The tool auto-matches the orientation of the plane/primitive you select. It has most of the parameters you need to create any plank...
I made this scene as further experimentation with terrain creation, with the main goal of learning Gaea. Along the way, I improved several tools and shaders, including adding parallax occlusion...
I wanted to learn foliage creation, something I had never really tried before. I started in Houdini (which I know well), thinking it would be easier than learning SpeedTree. Well… I learned the hard...
This project started out as a small tech demo for a new game idea but ended up turning into a fun portfolio piece. I spent around 3 months on it, building most of the systems and shaders from scratch...