Blender3D User - Web3 UX/UI Designer

Joined July 2010
99 Photos and videos
Jun 7
Cutting shapes with boxcutter and blender, is the most satisfying software experience #hardsurface #blender #b3d #boxcutter #hardops #
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May 31
I go nuts for Clean topology #blender #b3d #blender3d #hardsurfacetopology
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May 21
Blocking out the mech arm in blender #blender #b3d #hardsurface #boxcutter #blender3d
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May 21
Simple hardsurface Subd Shapes are so satisfying #blender3d #hardsurface #3d
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May 18
Wireframe of in progress mech leg Blender 3D #blender #blender3D #hardsurface #mech
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May 16
#Boxcutter is just so fun, best blender add on ever? #b3d #blender3d #3dmodelling #hardsurface
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May 16
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May 14
Wireframes SubD Simple Shapes #blender3d #blender #hardops #meshmachine #boxcutter
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May 5
Live Remesh ? All Non Destructive? 🤫 #blender #b3d #hardsurface
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May 4
Random SubD Shapes, Blender #Blender3D #B3D #Hardsurface #Subd
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Apr 29
Leg Foot for mech coming along Sub Div #blender #hardsurface #boxcutter #hardops
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Apr 28
Shape Exploration on the Mech Foot #blender #b3d #hardsurface
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Apr 28
Staring the Mech foot, Subd Modelling in Blender #Ngon #b3d #blender3d #hardsurface
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Apr 28
Struggling with creative block in #Blender3D Stop overthinking and start blocking. Don’t worry about topology or details, just throw "vanilla" shapes together. It’s great practice for perfecting silhouettes and gives you a base to refine later and add details later. #b3d #3dart
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Apr 26
Daily Subd
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Apr 21
Curve to tube modifier in blender is so fun and easy to use #blender3d #b3d #hardsurface
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Apr 16
Early block out for a modular hydroponics ring / sci-fi engine manifold. There’s something so satisfying about industrial symmetry #blender #3d #blender3d #hardsurface
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Apr 14
Mesh Fusion in blender, fully non destructive SubD models #blender3d #b3d #hardsurface
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Apr 14
Instant SubD Mesh as you Boolean? while also being clean on shading? Yes its possible All while staying 100% non destructive #blender #hardsurface #3Dmodel
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Apr 14
Super clean, non-destructive setup here. You can move the booleans anywhere and the shading stays perfect. Best part? It’s running under a SubD modifier with absolutely no manual cleanup needed.
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Apr 14
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