Initially, Ares is a pure machine, yet grows to be more human-like. So the design follows the idea that 'AI is continually building, generating and updating.'
To match Ares' duality, I designed the UI to be half human-readable, (language) and half machine-readable (code/patterns).
To illustrate the generative aspect, I chose to make the UI very architectural: Like a scaffolding, or a building always under construction.