By nature I am not competitive so I always found building products through a "competitive frame" difficult.
Worrying about competition is different than chasing competition.
Being animated by competition can lead you astray.
jonlax.framer.ai/writing/com…
Designers try to change behavior or practice in a company will often create internal documents.
Tools like Notion or internal Wikis make it very easy for people to create content that looks like official. These usually go nowhere...
jonlax.framer.ai/writing/enf…
I had some time over the summer to write. Still a WIP. Written, mainly for Designers, but really for anyone building products or complex systems.
jonlax.framer.ai/
All - we just opened applications for Designer Fund Partnership: the best $500K investment and design support offer for early stage startups. No warm intro needed 👇
🚨 FYI! I’m speaking at @figma’s #config2023 and you should come watch my talk (it’ll be a frenetic speedrun of my @itp_nyu class on the design tools, processes & ethics of #XR#design). → → → config.figma.com
Chef and TV personality Guy Fieri and Grammy-winning musician Sammy Hagar are sending tequila fans to flavortown with a new NFT loyalty program for their premium spirits brand @santo_spirit.
@rosieperper reports:
trib.al/GSPIRey
After 5 years of listening to PMs panic about Apple entering the market we now confirm they are bound by the same laws of physics and use case challenges.
When designing for VR/MR/XR I would tell teams to think about the differences between room scale and world scale devices. Meta Quest and Apple's (rumored) product are room scale and all uses cases need to work inside that context.
I don't know how many room scale use cases will translate to world scale but a lot of the fundamental interaction patterns will cross over. I doubt the killer MR app will be a great AR app.