Decentralized AI, Cloud & Gaming | Open source contributor @OpenxAINetwork Dev Rel youtube.com/@John-Forfar | πŸ‚πŸ‡΅πŸ‡­πŸ‡¦πŸ‡ΊπŸ‡¦πŸ‡ͺ

Joined April 2020
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AI Agents are taking over Prediction Markets! Here's my latest walk through on Mirofish AI Agent swarm intelligence. I got 4 agents running locally, predicting the global oil price based on next attack. This same software stack can scale up to 10,000 with enough GPU's ! YouTube link below:
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Who is getting their 🍿 ready to see the world's first trillionaire @elonmusk ?

ALT tesla in space GIF by Product Hunt

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$2 Pokemon Card Pack! Found these in a β€œtwo dollar” shop 100% fake obviously But still fun 🀩
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John Forfar | Dev Rel retweeted
Polsia just raised $30M at a $250M valuation. Approaching $10M annual run rate. One Founder AI. Zero employees. Polsia runs companies autonomously. It also ran its own fundraising. I just showed up for signatures.
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John Forfar | Dev Rel retweeted
Apr 17
Introducing Claude Design by Anthropic Labs: make prototypes, slides, and one-pagers by talking to Claude. Powered by Claude Opus 4.7, our most capable vision model. Available in research preview on the Pro, Max, Team, and Enterprise plans, rolling out throughout the day.
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It is official ! I am 1337 ! 😎 youtube.com/@John-Forfar
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John Forfar | Dev Rel retweeted
RIP to another few million employees. Just another Wednesday.
Introducing Claude Managed Agents: everything you need to build and deploy agents at scale. It pairs an agent harness tuned for performance with production infrastructure, so you can go from prototype to launch in days. Now in public beta on the Claude Platform.
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John Forfar | Dev Rel retweeted
no one came to my @colosseum FRONTIER talk at @Atlassian Melbourne
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John Forfar | Dev Rel retweeted
Absolutely owning the 600 ELO Chess bot. Time to move up a level? gamerplex.com/play/chess
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John Forfar | Dev Rel retweeted
🚨 BREAKING: Someone just built the exact tool Andrej Karpathy said someone should build. 48 hours after Karpathy posted his LLM Knowledge Bases workflow, this showed up on GitHub. It's called Graphify. One command. Any folder. Full knowledge graph. Point it at any folder. Run /graphify inside Claude Code. Walk away. Here is what comes out the other side: -> A navigable knowledge graph of everything in that folder -> An Obsidian vault with backlinked articles -> A wiki that starts at index. md and maps every concept cluster -> Plain English Q&A over your entire codebase or research folder You can ask it things like: "What calls this function?" "What connects these two concepts?" "What are the most important nodes in this project?" No vector database. No setup. No config files. The token efficiency number is what got me: 71.5x fewer tokens per query compared to reading raw files. That is not a small improvement. That is a completely different paradigm for how AI agents reason over large codebases. What it supports: -> Code in 13 programming languages -> PDFs -> Images via Claude Vision -> Markdown files Install in one line: pip install graphify && graphify install Then type /graphify in Claude Code and point it at anything. Karpathy asked. Someone delivered in 48 hours. That is the pace of 2026. Open Source. Free.
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John Forfar | Dev Rel retweeted
I’ve sold 60 copies of my first game. No publisher. No team. Just me, working from my living room. I make niche games most people will probably never play. But I love drawing every frame, composing the music, building these worlds. So I keep going.

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It is official ! I am 1337 ! 😎 youtube.com/@John-Forfar
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John Forfar | Dev Rel retweeted
This is PURE MATH!! Built fully with @threejs and completely vibe coded using Gemini 3.1 Pro in @GoogleAIStudio. This is what AI can do right now. I have been vibe coding a lot of websites lately and every day these models go beyond what I thought was possible 🀯 Still in awe. Expect more voxel 3D drops coming to my feed :) Remix: ai.studio/apps/59c67a38-f030…
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John Forfar | Dev Rel retweeted
Replying to @calilyliu
@gamerplex_com will come back because of this post
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Warming up the AI coder agents for this one! πŸ”₯πŸ›³οΈ FRONTIER HACKATHON STARTING TOMOZ: colosseum.com/frontier @magicblock @SolanaANZ @SuperteamAU @gamerplex_com @solana @colosseum @mattytay @calilyliu @metasal @toly
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John Forfar | Dev Rel retweeted
Introducing Solana Agent Skills Pre-built skills you can drop into AI tools to interact with Solana. Install in one line and build agents that know Solana.
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John Forfar | Dev Rel retweeted
πŸ•ΉοΈ THE VIBE JAM IS BACK! I present you... 🌟 2026 @cursor_ai Vibe Coding Game Jam #vibejam Sponsored by @boltdotnew @cursor_ai Start: Today! Deadline: 1 May 2026 at 13:37 UTC, so you have a whole month to make your game! REAL CASH PRIZES: πŸ† Gold: $20,000 πŸ₯ˆ Silver: $10,000 πŸ₯‰ Bronze: $5,000 RULES: - anyone can enter with their game - at least 90% of code has to be written by AI - it should be started today or after today, don't submit old games - game has to be accessible on web without any login or signup and free-to-play (preferrably its own domain or subdomain) - multiplayer games preferred but not required! - can use any engine but usually @ThreeJS is recommended - NO loading screens and heavy downloads (!!!) has to be almost instantly in the game (except maybe ask username if you want) - add the HTML code on the Google form in the reply below to show you're an entrant - one entry per person (focus on making one really good game!) WHAT TO USE: - anythign but we suggest @cursor_ai's Composer 3 and @boltdotnew, they are both fast, affordable and great at ThreeJS and making games THE JURY: Me, @s13k_, and I will ask some real game dev and AI people to jury again too Sponsors and jury suggestions still very welcome, just DM me! It will be interesting to see the difference in quality with last year, and the Vibe Jam can be kind of like a fun benchmark for AI coding seeing it close in on real commercial games I think To enter, complete the form in the reply below this tweet!
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John Forfar | Dev Rel retweeted
A game jam where 90% of the game must be built by AI. Last year: 1,000 games submitted. Mainly vibecoded using @threejs and other lightweight web tools. The only bottleneck in building games is creativity.
πŸ•ΉοΈ THE VIBE JAM IS BACK! I present you... 🌟 2026 @cursor_ai Vibe Coding Game Jam #vibejam Sponsored by @boltdotnew @cursor_ai Start: Today! Deadline: 1 May 2026 at 13:37 UTC, so you have a whole month to make your game! REAL CASH PRIZES: πŸ† Gold: $20,000 πŸ₯ˆ Silver: $10,000 πŸ₯‰ Bronze: $5,000 RULES: - anyone can enter with their game - at least 90% of code has to be written by AI - it should be started today or after today, don't submit old games - game has to be accessible on web without any login or signup and free-to-play (preferrably its own domain or subdomain) - multiplayer games preferred but not required! - can use any engine but usually @ThreeJS is recommended - NO loading screens and heavy downloads (!!!) has to be almost instantly in the game (except maybe ask username if you want) - add the HTML code on the Google form in the reply below to show you're an entrant - one entry per person (focus on making one really good game!) WHAT TO USE: - anythign but we suggest @cursor_ai's Composer 3 and @boltdotnew, they are both fast, affordable and great at ThreeJS and making games THE JURY: Me, @s13k_, and I will ask some real game dev and AI people to jury again too Sponsors and jury suggestions still very welcome, just DM me! It will be interesting to see the difference in quality with last year, and the Vibe Jam can be kind of like a fun benchmark for AI coding seeing it close in on real commercial games I think To enter, complete the form in the reply below this tweet!
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