Aurora Mk 2 wing kinematics isolated in Blender - could watch this transformation sequence on a loop all day. More props to the team at CIG who made this ship happen.
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Before I write the script, I draw the ship. Finished drawing the IronClad lineart for the design breakdown video. I also want to try out drawing some concepts with central higher bridge section. Any other ideas?
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NVIDIA has announced that DLSS 4.5 Ray Reconstruction will officially be added in Blender 5.3 as a viewport denoiser.
Coming this fall: 80.lv/articles/dlss-is-offic…
I don't know who from the CIG vehicle team did the animations for the Hull B but the spindle deployment is soooo satisfying....
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Love this cross section of the Odin concept by Alberto Petronio (who works in #blender3d I might add).
Going to have to up my own cutaway game now.
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In the end, I settled on a pass that leans heavily into the mechanical details. It’s a bit visually busier than my usual style, but I think that complexity is exactly what gives this ship its charm. Overall, a fantastic little ship to work on!
This one went through so many iterations trying to find the right balance between showcasing the internal layout and the core mechanicals. I even experimented with filling the fuel tanks, but it just ended up not looking right.
Avon is a close second, but Vila was absolutely my favorite character in Blake's 7, and one of my favorite characters, period. RIP Michael Keating, and thank you for such a fine performance.
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Hey CIG vehicle team, just submitting some post-release feedback for the m80 interior. Don't worry, I went ahead and fixed a critical flight-readiness feature for you. 😉
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Drake Ironclad
I have no idea how I'm going to properly cross section this one, but that doesn't mean I won't try :)
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ps - wouldn't this be cool as a poster?