This is why I decided not to grind sf6. Reached master rank on the first day of playing the game, and then close to 1600 MMR after a few more hours, but for me the high damage rock/paper/scissors nature of the game made it unenjoyable regardless of whether I am winning or losing.
Why is everyone afraid to call out the obvious the game is dumbed down and inherently filled with easy to execute high damage coin flip mix-ups. When you nerf defense, allow players to skip neutral and provide no counter play this is what you get.