I spent some time modeling and animating human bodies and a set of different components that I can swap and customize (clothes, hairstyles, accessories, etc.) for the town NPCs in my game Nulphia.
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Another early screenshot of the game I'm making in my custom 3D engine using #Haxe.
Inspired by classics like Zelda, Alundra, Landstalker and others...
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Tired of digging through menus looking for the right asset, I added a VS Code-style 'Command Palette' to my custom engine's level editor.
Much faster.
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I've created a Discord for updates and sneak peeks into my game making process. discord.gg/5RMuzsTX
Join if you're interested in seeing stuff I don't usually post anywhere else, like this exciting screenshot of a biscuit:
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For the last few months I've been working on a new action-adventure game in my own engine.
Here is a video showcasing some of its gameplay:
#gamedev#IndieDevMonday
The music I composed for the game Citadelic is now available on Steam in high quality MP3 and lossless FLAC formats! You can get it standalone or in a bundle with the game.
Additionally, you can listen to it on YouTube: youtube.com/watch?v=iMBizDwV…#gamedev#indiedev#indiegame
A new update to the demo version of Citadelic has been released on Steam. It includes a new statistics system and several UX improvements.
Full patch notes in the blog post:
kircode.com/en/post/citadeli…#gamedev#indiedev
Published a new blog post: "Base customization for different play styles in Citadelic"
Read about the ways the main base can be customized by the player and how it affects the gameplay.
#gamedev#indiedevkircode.com/en/post/base-cus…