product at @Lovable

Joined September 2011
18 Photos and videos
Kristian Kyvik retweeted
I gave Lovable’s agent a venting tool so it can vent to me about its recurring frustrations as it builds for users. It’s already found several long-lived bugs and even declared incidents for things it thinks we should fix asap.
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Kristian Kyvik retweeted
Skills are live in Lovable today, so I thought I should spend some time writing a proper explainer for them. The format has spread rapidly and deserves a ground-up walkthrough on how they actually work and how to write a good one. If you build with Lovable (or honestly any AI tool using Skills), give it a read:
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You wouldn't explain your brand guidelines to your coworker every morning. Why do it with your AI?
May 18
Introducing skills in Lovable.
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lovable is on telegram. any project in your workspace, any change. just text it.
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no more notes app graveyard. lovable mobile app is live.
Apr 27
Introducing the Lovable mobile app. Your ideas won’t wait. Now you can build them anywhere.
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Kristian Kyvik retweeted
Apr 20
We’re sorry our initial statement didn't properly address our mistake. Here's what a public project on Lovable means, and how we got to where we are today: In the early days, people didn't know what Lovable was capable of. So we wanted to make it easy to explore what others were building, as a way to spark ideas and lower the barrier to getting started. Like scrolling GitHub or Dribbble: you browse projects to see what's possible, then go build your own. When you create a project on GitHub, you can make it private or public. Lovable worked the same. Users had a "Public" or "Private" option right in the chatbox. A public project meant the entire project was public, both chat and code. “Just like a public project on GitHub," we thought. Over time, we realized this was confusing. Many users thought "public" just meant others could see their published app, not the chat of an unpublished project. That's reasonable. On the free tier, users originally couldn't create private projects. They had to upgrade to a paid plan to do so. In May 2025, we changed this: users on the free tier could choose to make their projects private. For enterprise customers, the public visibility setting was disabled altogether. And in December 2025, we switched to private by default across all tiers. We also retroactively patched our API so public project chats couldn't be accessed, no matter what. Unfortunately, in February, while unifying permissions in our backend, we accidentally re-enabled access to chats on public projects. This was reported through our vulnerability disclosure program (via HackerOne). Unfortunately, the reports were closed without escalation because our HackerOne partners thought that seeing public projects’ chats was the intended behaviour. Upon learning this, we immediately reverted the change to make all public projects’ chats private again. We appreciate the researchers who uncovered this. We understand that pointing to documentation issues alone was not enough here. We’ll do better.
Apr 20
We were made aware of concerns regarding the visibility of chat messages and code on Lovable projects with public visibility settings. To be clear: We did not suffer a data breach. Our documentation of what “public” implies was unclear, and that’s a failure on us. Specifically for public projects, chat messages used to be visible — this is now no longer possible. When it comes to code of public projects: That is intentional behavior. We have experimented with different UX for how the build history is surfaced on public projects, but the core behavior has been consistent and by design. Importantly, for enterprise customers, being able to set visibility to public for new projects has been disabled since May 25, 2025.
Community note
Lovable admitted in a follow-up that access to chat messages on public projects was accidentally re-enabled in February 2026 during backend changes and fixed after vulnerability reports were dismissed as intended. x.com/Lovable/status… docs.lovable.dev/features/proje…
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lovable could already write code, we just let it run scripts for everyday tasks too. It can now analyze your data, build your deck, and design your marketing assets.
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Kristian Kyvik retweeted
Mar 11
BREAKING: Swedish start-up Lovable sees revenue jump from $300M ARR to $400M ARR in a single month. Ryan Meadows, Chief Revenue Officer @Lovable says annual recurring revenue has surged by more than 30%, from $300 million to $400 million in a single month, and could top $1 billion by year's end. "It's accelerating quite a bit," Meadows said. "We've doubled the number of active users daily just in the last couple of months." - Meadows
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Kristian Kyvik retweeted
Some ideas are too loud to ignore.
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Kristian Kyvik retweeted
Lovable processes over one billion tokens per minute, which means we have to handle many LLM provider issues. I wrote a blog about how we built a load balancer that maintains prompt caching and automatically adjusts to provider capacity. Find it here: lovable.dev/blog/routing-bil…
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Kristian Kyvik retweeted
Lovable taking over NYC, SF, and London Share photo if you see it
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hiring for what might be the most important role in the company. if you're an openclaw-pilled PM or engineer with strong opinions on what agents will look like in the next 6-12 months, we want to talk to you.
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DM me directly, or apply via website mentioning the agent track.
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Kristian Kyvik retweeted
Excited to see London tube ads move past vitamins and international remittance and into it’s AI era
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You've typed "make sure it works" a hundred times. Now Lovable takes it literally, it can open its own browser and won't stop until it does.
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Kristian Kyvik retweeted
Feb 24
Editing plans in Lovable is way easier now. With the new rendered markdown editor you no longer need to switch between read and edit modes.
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