Making website for app that core mechanic is keyboard is harder than I thought.
How to show something that is inherently non-visual?
How to present the concept without overwhelming details.
This is the final result of hero section revamp
- Smooth transitions between 2d-3d mode
- Hero revamp
- tiny UX details
- less "clarifying texts"
- note the slow border animation around "simulator"
More to come.
I just 10 shotted functional macbook pro simulator that works inside of a website.
No fable 5, just composer 2.5 threejs
- physical keyboard works
- you can click keys on the "macbook"
- you can use the interface of the app by clicking onscreen
Is this new era of design?