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Joined July 2023
2 Photos and videos
learnxr.io retweeted
On my way to AWE USA! ๐Ÿ•ถ๏ธ Working on 3 new features for ๐Ÿ€ Arcade Hoops, including new themes and a seamless transition between VR and MR, all while watching the FIFA World Cup. And yes, Iโ€™m also bringing my Meta Ray-Ban Displays! ๐Ÿ˜Ž Canโ€™t wait to see you all there! ๐Ÿ™Œ๐Ÿฝ๐Ÿš€
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learnxr.io retweeted
Next up in our Build Faster, Earn More series: how we're bringing agentic AI directly into the Unity Editor for Quest developers. We've partnered with @unity to tackle the friction points slowing you down. ๐Ÿ”— Explore the latest tools ๐Ÿ‘‰ bit.ly/4vARoC3 The tl;dr ๐Ÿ‘‡๐Ÿงต
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learnxr.io retweeted
๐Ÿ€ Arcade Hoops is now available on the official Meta Horizon Store! ๐Ÿš€ This was such a fun test: taking an idea and shipping it to the Meta Horizon Store in exactly 4 weeks. I built it using: - Meta VR CLI - Agentic Tools Repo, full of skills - Claude Code VS Code - Unity 6 Unity MCP - Meta XR Core Meta ISDK MRUK - OpenAI Image 2.0 for concept generation - Adobe Photoshop for all the store assets ๐Ÿ’กHonestly, this project taught me so much about what modern VR/MR development workflows can look like when you combine Unity with our agentic workflows.
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learnxr.io retweeted
Looking back at my career and where I am now, I donโ€™t think Iโ€™ve had a single day where I felt like what I was doing wasnโ€™t challenging. Every day brings an opportunity that feels hard, uncomfortable, or too big. But then I close my eyes and think: if I donโ€™t do this today, will I regret it in the future? Iโ€™ve always put my mind toward hard things and worked to achieve them. Honestly, think about it. When youโ€™re put in a difficult situation, something that could change your life, but youโ€™re nervous to do it, do not hesitate. Just do it. Trust me, it will be worth it, and your mind will adjust to even bigger challenges in the future.
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learnxr.io retweeted
Iโ€™ve been quietly working on the Arcade Hoops ๐Ÿ€ Meta Horizon Store assets, while also adding a lot of improvements and polish to version 1.0.0. And nowโ€ฆ itโ€™s officially submitted ๐ŸŽ‰ and waiting for review! This last production version includes a lot of changes Iโ€™m really excited about: - Added Wall Targets and new wall visualizers, with multiple visualizer modes and a toggle - Live leaderboard that refreshes instantly when a new record is set - New music plus a variety of gameplay fixes and polish - Improved hand tracking with faster tracking, poke surfaces, and fixed hands fighting when placing the court on a table - Smarter room setup now prompts the user to scan the room when outside the current space - Gameplay is tuned to 30-second rounds, expanded shooting zone, refined net and pole geometry - Performance improvements across the board - New app logo, refreshed icons, and a spatial splash screen - Set up a skill to automate incrementing the project build version, build the project, and submit it to the Meta Horizon Store - Created all required store media and listing assets prepared
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learnxr.io retweeted
I truly enjoy video production, game art, and programming, but video has become one of the most important skills Iโ€™ve developed. Packaging is everything. I learned that through YouTube, but it applies to games, videos, and even work deliverables. Donโ€™t just code, lead in your niche. Donโ€™t just make art, build something that represents you. Donโ€™t stay in a bubble, keep expanding your skills. This post started as simply wanting to share how I go about adding video assets to a project, but instead of doing it the traditional way, I wanted to try something different.
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learnxr.io retweeted
๐Ÿ“ฃ Excited to announce my AWE 2026 talk on Agentic Workflows for VR/MR! ๐Ÿ—“๏ธ ๐—๐˜‚๐—ป๐—ฒ ๐Ÿญ๐Ÿณ, ๐Ÿฌ๐Ÿญ:๐Ÿฏ๐Ÿฑ ๐—ฃ๐—  ๐˜๐—ผ ๐Ÿฌ๐Ÿฎ:๐Ÿฌ๐Ÿฌ ๐—ฃ๐—  ๐Ÿ“ ๐—ฅ๐—ผ๐—ผ๐—บ ๐Ÿญ๐Ÿฌ๐Ÿฎ๐—” Honestly, after spending a lot of time with AI tooling over the past few months, I am extremely excited to share my takeaways: Whatโ€™s working? Whatโ€™s not working? And how am I finding real success when developing VR games in Unity? ๐Ÿ’ก Also, if you have specific questions, let me know. I will make sure to cover any areas that could help with your own development cycles.
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learnxr.io retweeted
My spatial icon setup in Photoshop. The basketball court came from the actual game, the AI ball image was created with GPT Image 2, and I used Adobe AI features to clean it up. This video also shows how it looks on Meta Quest 3.
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learnxr.io retweeted
๐Ÿšจ One more week of work, 2-3 hours per day, and this is what I added to ๐Ÿ€ Arcade Hoops: - New sound visualizer modes: In Room, On Court, or Off - Visualizers now react to music and game events - New targets ๐ŸŽฏ that add 2 points per hit. Theyโ€™re fully customizable and procedurally generated - Improved MRUK room detection flow - 3 new music tracks & new sound effects when the ball hits MRUK walls, ceilings, or the floor - New warning sound when only 10 seconds are remaining - 3 new achievements - Added all the metadata to the Meta Horizon Portal Itโ€™s getting closer to submission, and honestly, it has been so much fun seeing this game evolve every week. ๐Ÿ”ฅ
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learnxr.io retweeted
I hear a lot of hesitation from VR/MR devs when it comes to adopting agentic workflows, and trust me, I understand. But after spending the last 2 months getting very deep into these tools, I truly recommend that you start integrating them into your workflows. You do not need to let go of your code. In fact, you need to be more involved than ever. But these tools can exponentially increase your productivity. It may not feel that way at the beginning, but the more you use them, the better you become at applying best practices, guiding the tools, and getting real value from them.
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learnxr.io retweeted
Well, the icon is ready to go! I didn't like the AI look & feel initially so I ended up using a combination of AI graphics real assets from the game. Curious if anyone can spot what the score value means here?
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learnxr.io retweeted
Iโ€™ve been adding polishing touches to my ๐Ÿ€ basketball game prototype, and one area I keep focusing on is onboarding. Thinking about your players when designing VR/MR experiences is so important. One feature I added checks if the player is outside the scanned room. If they are, I let them keep playing as is or scan the new room to unlock MR features tied to walls, ceilings, floors, and achievements.
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learnxr.io retweeted
Taking a day off today to focus on my new โ€œArcade Hoopsโ€ MR game. If everything goes as planned, I should be submitting it tonight, and Iโ€™ll follow up with a YouTube video talking about everything I learned.
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learnxr.io retweeted
๐Ÿšจ To everyone who reached out about the Meta layoffs, thank you. My immediate team was affected, and I am fortunate to still be at Meta, but I do feel that survivor guilt, which is now the second time Iโ€™ve had this experience. Where do I stand? I am extremely sad for those who were let go, people I truly value and respect, all of them extremely talented. We are living through very strange times in tech, with so many things changing so fast. As of now, I still have a job, and I am taking this time to help developers as much as I can, and to support my co-workers however I can, whether that means recommendations, introductions, or connecting them with companies I have strong relationships with. So, if you were affected by the Meta layoffs, please reach out. Unity has already reached out to me, and Iโ€™ve guided a few people I trust in their direction. At the end of the day, this is the XR community, and this type of thing can happen to any of us. Dilmer
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learnxr.io retweeted
Testing a new shader effect for instances where the ball hits the basketball hoop backboard, and the wave effect starts from the hit point and extends to all meshes that are part of the scene model. So if you have walls, tables, etc., they should also be affected. For now, only individual meshes are affected.
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learnxr.io retweeted
My upcoming projects are making me really excited for this year ๐Ÿš€ I have a lot on my plate, but helping devs be successful by sharing my experience is still one of the most important things to me. This is what Iโ€™m working on: - Finishing my MR game Arcade Hoops ๐Ÿ€ and launching it for FREE on the Meta Store - AWE USA XR AI talk - New video series on our official Meta Developer Channels ๐ŸŽฅ more about this soon! - Additional Agentic Tools videos on YouTube ๐Ÿ› ๏ธ - Brainstorming ideas for my Meta Connect 2026 presence! It seems like a lot, and a few months ago I would have never imagined making a new game or a video series for Meta. To be honest, trusting my gut and learning on all fronts has been key. If something looks hard, donโ€™t overthink it, just decide and move forward.
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learnxr.io retweeted
๐Ÿคฏ More than 100 commits in just 3 weeks of work. Iโ€™ve been spending 2โ€“3 hours per day on this mini-game, and it has been so much fun. Itโ€™s also incredibly rewarding to see the progress (v1 > v2 > v3 as shown on the image) I also love that my passion for making games is back. Not that I ever fully lost it, but life gets busy, and the tools we have today allow us to do so much more!
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learnxr.io retweeted
๐ŸšจWhat if, instead of just making a basketball ๐Ÿ€ tabletop game, we take advantage of Mixed Reality features too? For example, what if we added achievements that give players more points when the ball bounces off the ceiling, a wall, a door, the floor, or even the court floor before making the shot? ๐Ÿ’ก Let me know what you think! I have a variety of ideas to extend the game into more fun use cases by taking advantage of Scene Understanding through the Meta Mixed Reality Utility Kit, which is what I am using here.
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learnxr.io retweeted
Weโ€™ve all played, or are still playing, casual games on mobile, but I think there is a huge opportunity to bring more casual games into VR/MR! ๐Ÿ‘“ A great example is how this team is using ๐Ÿ™Œ hand tracking in a really fun way with their title Awesome Hands, which was also a submission for our 2025 Meta Start Developer Competition! Awesome Hands comes with 135 handcrafted puzzle levels. You use your palms and fingers to curve the ballโ€™s path, interact with playful hand-based mechanics, and guide it all the way to the goal. The rules are simple, but mastering how your movements influence the ball creates an addicting mix of physical skill and spatial problem-solving. #xr #devs #games
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learnxr.io retweeted
๐Ÿคฏ Itโ€™s been 10 days since I posted my progress on Arcade Hoops ๐Ÿ€ Since then, Iโ€™ve added 50 commits and a variety of new features: - New onboarding flow with tabletop and floating placement - Mini tutorial to teach the core mechanic - Updated basketball with shader-generated lines - Court and basketball impact shader - Sound effects for scoring, bouncing, and achievements, also 3 new music tracks - Full PSDK integration with 1 leaderboard and 10 achievements - Achievement toast popup when players unlock one - Persistent Spatial Anchors, so court placement restores after closing the app - Debug area to restart onboarding, toggle aiming lines, and view in-game logs - Improved basketball bounce physics, it feels much more realistic now - Lastly, A LOT of additional fixes & improvements! ๐Ÿ’กWhatโ€™s next? - Creating store metadata, screenshots, trailer, and store details - Then submitting the game ๐Ÿš€ most likely next week!
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