Here's a (very) simplified pathway for practice
1. Get clear about what you want to be good at
2. Research what's already out there to learn from
3. Figure out the fundamentals
4. Design exercises around problem areas
5. Schedule a time block for practice
6. Practice & Repeat
Once upon a time I believed I couldn't be creative.
I could never come up with ideas. Always staring at a blank screen or staring at the wall for hours.
All it took was watching a movie and ideas started flooding in.
Ideas are triggered, not conjured.
I usually find that when a task doesn't require much thinking, it becomes easier to execute.
When creative work becomes a habit, it becomes consistent.
If you can make getting into work easier, finishing projects becomes easier.
Your environment plays a huge role in your art.
There's almost always a little piece of us put into every piece of art we put out.
We are the product of our environment.
In yesterday's newsletter I wanted to go over that feeling of being a fraud, how style happens, and thoughts on originality.
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Use collections and libraries to trigger ideas.
1. Collect objects that can trigger thoughts, memories, emotions, etc.
2. Place all objects to be scanned completely from one spot.
3. Allow your mind to wander when examining these items, making connections between them.
Working on set in indie productions we were always driven to get the shot.
We almost never had the proper tools, so our time was spent figuring out solutions no matter how janky.
Most of the time our rigged solutions turned out better than expected.
Work with what you got.
Doing hard things on purpose helps to condition the discipline needed for consistency.
You learn to put aside the excuses and get things done.
You train to execute versus waiting for the right time.
In today's newsletter: A few thoughts on what I think about when I start working
- consistency is putting in the work no matter how you feel
- my space station analogy for working
- a Doctor Who reference "taking the long way around."
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My sifu drilled into me w/ many drills: pak sao, chi sao, striking, ground work, etc.
The point he made was that: in a fight we don't want to think about fighting, just react.
He corrected me in over 100 little things.
Those 100 little things saved my a** when defending myself
Delayed gratification has been essential in my ability to create and put out work.
For creative work, this could mean putting off purchasing a better tablet.
I'm left with figuring alternative ways of working, which could lead to better ideas, which is the point of creativity.
In Today's Newsletter I talk about (art) style:
- Insights taken from Ira Glass and James Clear for doing more work
- Drawing everyday solved Kim Jung Gi’s girlfriend problem. LOL.
- Various curiosities can lead to clarity on your art journey
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Is the 10,000 hours rule still popular? Even after being debunked over the years? Or not properly explained?
As much as I promote practicing, there are definitely other factors to consider--especially in athletic performance.