Did you know that the unique fonts from Pentiment are available to download? Our beautiful custom fonts were prepared by the amazing @lettermatic_abc! lettermatic.com/custom/penti…
Check out the link below to get the fonts in the official Pentiment fan kit:
📜 pentiment.obsidian.net/
I have been watching @noclipvideo documentaries for years – super cool to see them make one about a game I worked on!
My colleagues at Lettermatic and I designed the fonts for the game, with the talented team at @Obsidian. Our full case study is here:
lettermatic.com/custom/penti…
🚨NEW DOCUMENTARY🕹️
We travel to @Obsidian to talk to the team behind Pentiment, the award winning historical RPG.
Runtime: 82 minutes
WATCH: youtu.be/ffIdgOBYwbc
monaspace.githubnext.com
All code has been letters, on a grid, since the days of the teletype machine. How can we advance the state of the art to make code itself more expressive and powerful? How can we layer more meaning onto code?
In Pentiment there is a plot point about Brother Guy’s textura bookhand having a distinctive y tail because of his native Burgundian bastard script. We had @lettermatic_abc make a y variant for the textura font and Guy is the only character who uses it.
I'm very proud of Portamento, a new typeface designed for Google Developers by the team at @lettermatic_abc!
It has monospace fonts, and proportional fonts, all within one family. 🔤đź”
I wrote an in-depth case study about the design process, here:
lettermatic.com/custom/porta…
ALT An animated gif showing the change in glyph width between proportional and monospace fonts.
More than any other type family we’ve made, Portamento had a design process anchored in engineering. Naturally I didn’t want to get it wrong. Here’s the story of how I created a process that helped make sure I got it right:
lettermatic.com/custom/porta…
NEW WORK: Fonts for Google Developers.
We created Portamento, a flexible typeface with three subfamilies, and I’ve written an in-depth case study on the design process.
If you're curious to see more animations like this one, and a detailed description of the design process for Really Sans, you'll find that here:
lettermatic.com/custom/reall…
New: A case study about Really Sans – a typeface in two halves.
In this case study you'll find info on the design process, historical inspiration, and a thorough look at the features of this very flexible typeface.
lettermatic.com/custom/reall…
🎨🆕🪄🔤✍️
I remember sitting at my desk and the image crossed my mind, of making letters out of construction paper, with the positive and negative shapes cut out separately.
I’ve been watching the incredible PsychOdyssey series from @2PProductions and @DoubleFine, about the making of Psychonauts 2.
It made me want to share a story of how we made the fonts for that game, that I haven’t really explained in-depth before.
(Thread! đź§µ)