TLDR - this game runs at 134/138fps with ParaLLEl-GS at 16x SSAA. Meanwhile with GSdx at 2x native res, it runs at 33/35fps on a 4090 Laptop GPU (about equiv. to a 4070 desktop). Some insane bottleneck is being hit here with GSdx.
paraLLEl-GS can now correctly render the Ridge Racer V intro in high-res scanout mode! This is probably the first time ever we see this intro rendered at a higher than native resolution in an emulator, it has been bugged forever in GSdx. Enjoy! youtube.com/watch?v=YCJ1plCi…
Some MVS Roms are huge, way bigger than PS2 RAM. This is why we have a cache mechanism, which frequently requests reads from disk. USB is extremely slow in PS2, nevertheless, the HDD is quite fast.
This #NJEMU running MSlug3 in a PS2 FAT through the HDD.
🏃♂️🔫🎮
So we have a brand new RetroArch, brand new CRT beam simulator support, what else? How about a brand new PS2 core with a brand new accuracy-focused LLE Vulkan renderer? libretro.com/index.php/lrps2…