every time a new LLM model comes out, I try to see if it can one-shot a portal game in C using opengl to see where we’re at (whether we’re losing our jobs or not)
with the release of opus 4.5 today, this is the first time I’m genuinely impressed. the shader it wrote for the portals works great, and it even searched the internet for textures and models to use.
none of the models could provide a working example just a few months ago lol
and it even includes a level editor!!