I've been thinking about this all today. You know, it doesn't really matter whether you're AAA or Indie. No matter what, your game is still competing for the same attention from both media and players. If you aren't a hit, you aren't a hit, you know? 1/4
I hate to my negative about content here but this is an actual industry plant. It’s ok to like this sort of game, but how it’s presenting itself hurts actual indie games.
- real licensed music
- massive array of custom assets and cutscenes, fully voiced too
- insanely pricey press kits sent out to small and big CCs
- presents itself as “indie”.
This is not “indie”. This is a refined product that was made for millions. Most likely a medium sized team of 12-30 full time for years. This kind of low hanging fruit stealing indie labeling hurts actual small dedicated teams of real game devs. There will be actual indie devs that miss out on awards this season because of this extremely well funded AA title masquerading as an indie.