Joined January 2017
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We've announced our next game! Check out the teaser on Steam! It's been a hard month getting things together for this, but I'm super excited to work on this, and I hope you all will be looking forward to it! Go watch the teaser trailer on the store page!
Replying to @ColorgraveGames
Visit the Steam page here store.steampowered.com/app/4…
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Brendan Steppig / Looloopaa retweeted
streamer/youtuber/press/media signup for danchi days... go here!
Replying to @DanchiDays
Streamer, youtuber or media who want to review/stream Danchi Days later this year? Sign up here so we can e-mail you a review code! (You may already be on our media list from prior outreach FYI, if we don't have an e-mail we'll try DMs) forms.gle/DAPChpiJAGtVxTzA9
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What percentage of the people arguing about the new God of War game do you think are actually going to buy and play it?
80% 10% or less
20% 40%
0% 70%
0% 100%
5 votes • Final results
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Brendan Steppig / Looloopaa retweeted
Now that the trailer was shown off in the showcase I can show off this bug that was too amusing not to share. Don't worry it is just strawberry jelly.
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Brendan Steppig / Looloopaa retweeted
Pain states when receiving damage and at critical health. #indiedev #indiegame #gamedev
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Brendan Steppig / Looloopaa retweeted
May 20
Dice Have No Eyes Out Now!
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Even with our games, people who loved playing them wanted more ways to play. It's why Prodigal has the altars and curses to make the game harder for returning players! Some people might start easier and want to go harder or the other way around. They might change it on a replay!
Hoping to make the game easier? Amp up the challenge? Looking to get WEIRD???? 🥸 We’ve got you covered. Mina the Hollower has tons of built-in modifiers that customize your experience from the lenient to the punishing. 💪 What kind of experience are YOU going to craft? 👾
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As far as I see it, these settings are made for people who will love the game. Maybe I'm wrong, but my expert says that people who are upset about the options were probably never going to be fans in the first place and just want to complain and argue with strangers.
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(I meant to type "my experience", but "my expert" is still funny)
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I had a really fun time talking with these guys for their podcast about Dawnthief and other video game stuff!
On this very aesthetically driven episode of the Super Interview Bros, the bros. sit down with Brendan Steppig @looloopaa, lead artist at Colorgrave to talk to him about their most recent game Curse Chapter: Dawn Thief! Get access to episodes of the Super Interview Bros 1 week early on Patreon! patreon.com/cw/TheGTP
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Brendan Steppig / Looloopaa retweeted
Prodigal 1.8 Oops! We Lied is now live! Loads of tweaks and changes, a couple new tracks, a new dungeon and even a way to flex your curse conquering?! Prodigal is better than ever so be sure to check it out.
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Brendan Steppig / Looloopaa retweeted
ADVENTURE AWAITS!!! My retro gameboy themed turn based rpg "TORR"s demo comes out soon! Hope you guys are ready!
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I've been thinking about this all today. You know, it doesn't really matter whether you're AAA or Indie. No matter what, your game is still competing for the same attention from both media and players. If you aren't a hit, you aren't a hit, you know? 1/4
I hate to my negative about content here but this is an actual industry plant. It’s ok to like this sort of game, but how it’s presenting itself hurts actual indie games. - real licensed music - massive array of custom assets and cutscenes, fully voiced too - insanely pricey press kits sent out to small and big CCs - presents itself as “indie”. This is not “indie”. This is a refined product that was made for millions. Most likely a medium sized team of 12-30 full time for years. This kind of low hanging fruit stealing indie labeling hurts actual small dedicated teams of real game devs. There will be actual indie devs that miss out on awards this season because of this extremely well funded AA title masquerading as an indie.
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Not that originality really means anything when it comes to appeal, and a game can be a personal success even if it's not a hit. But if a game doesn't get people talking or excited to share with a friend, it doesn't really matter how much time or money is put behind it. 3/4
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Does that make any sense? I dunno. As much as I've grown to view the majority of the video game market as the most unwashed, ungrateful, gluttonous neanderthals I've ever had to interact with; game developers - myself among them - think too highly of their own work and ideas. 4/4
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Brendan Steppig / Looloopaa retweeted
BIG THINGS ARE HAPPENING
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Brendan Steppig / Looloopaa retweeted
No publisher. No team. Just years of obsessively learning every part of gamedev. Kart Maker is finally out. Build tracks while driving. Play tons of official tracks. Race, battle, or time attack instantly. Download & share tracks - and custom racers. This is Kart Maker🔊
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Hey, I got interviewed by these guys during PAX East! Check out that and the other interviews that they did that weekend!
I finally finished editing our PAX coverage featurette for the @VidyaGaemAwards, you should go watch it right now. youtube.com/watch?v=1HHeou_M…
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Brendan Steppig / Looloopaa retweeted
Do you enjoy comics with insanely violent monster killing mayhem? Sir Duncross and Father McKellen battle all things demonic things in my comic series CRIMSON FALL. Available exclusively at Www.Dereklaufman.Com Share the hell out of this for the good of indie comics!🤘
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Brendan Steppig / Looloopaa retweeted
Dogs and Poker [2025] #pixelart
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