Indie game developer and all-around a-ok fellow. Currently working on @streetsofrogue.

Joined June 2010
122 Photos and videos
A few details on what I've been up to. Nothing exciting enough to warrant a proper update, but if you're curious, enjoy!
A quick dev update: - The Weapon Wheel is functioning, replacing the weapon selection thing that popped up in Streets of Rogue 1 when using the mouse wheel. - Gun reloading is now fully implemented. Each gun has a set number of bullets and must then be reloaded. Reload time depends on the gun, character stats, etc., and is shown on a reload meter similar to Enter the Gungeon. Some weapons, such as water-based guns and tasers, are exceptions. - There is a new inventory tab with references to character stats, abilities, factions, etc. It gives a quick look at your character’s makeup, provides quick access to more detailed phone sections, and lets you assign special abilities. - Individual items can now open item-specific UI popups for less important actions, like dropping part of a stack or unloading a gun. - A stamina bar's been added. Its use is still being decided upon. Functionally, it’s closer to mana that drains when you perform certain actions. It works, but it hasn't been used yet and still needs art. - There is now a system that lets crafting items stored in the player’s personal chest be used while crafting if the player is nearby, even if those items are not in the inventory. - Player controls for both mouse/keyboard and gamepad have been finalized. - Lots of smaller UI details have been added, aimed at making information clearer and access - more flexible. - In addition, there’s a bunch of textures for the upcoming Badlands biome. They don’t have edges yet, so right now it’s just the center parts.
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Matt Dabrowski retweeted
Which vehicle did you obtain?💬 #pixelart #indiegame
Which Pixel Art Vehicle did you get?
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Matt Dabrowski retweeted
Killer Bean releasing some Steam! June 8, 2026 Early Access on Steam #pcgaming #videogames #indiegames #screenshotsaturday #killerbean
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Whenever the going gets rough in Streets of Rogue 2 development, I'm reminded that all of these remarkably gorgeous, cute animal sprites need a permanent home, and that keeps me going
Devblog №3 is out, dedicated to animals! Find answers to these questions: 😼Can a cat wield a gat?🔫 ⚔️Can you recruit & ride those creatures? 🎣Will you add fishing, dev?! Read it here: 🔗store.steampowered.com/news/…
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Thanks to the "extended" development of Streets of Rogue 2, my artists have had the time to produce a staggering 40 types of fully animated animal varieties!
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Hope you're sitting down, Streets of Rogue 2 has gotten the DLSS 5 treatment! Though I don't recall adding a white Bronco to the game, I guess there's still some kinks to work out.
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Always cool to see these scenarios that our community manager cooks up for twitter. I hadn't tried sticking hordes of raccoons in a city yet, but it seems like they're acclimating nicely!
Welcome to Raccoon City, home of🦝 #screenshotsaturday #indiegame
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A sneak peek into the 🐊Sewer and 🪦Crypt dungeons. Currently grinding away on the dungeon environments - adding art & tuning the procedural generation system.
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This is the best, most concise summary of all things Streets of Rogue 2 out there right now.
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This is what a handcrafted game (where you can handcraft stuff yourself) looks like
This is what a handcrafted game looks like
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In case you missed it, here's a glimpse into a revamped tile mapping system that makes designing detailed environments more user-friendly. Among other things, it allows for smoother construction of diagonal walls. As with Streets of Rogue 1, SoR 2's level editing tools will be available to players.🏗️
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Matt Dabrowski retweeted
Have a rogue Christmas!
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Streets of Rogue 2: ......"When It's Ready"! Details and Q & A here!
Here's an update from Streets of Rogue 2's developer, Matt @madguy90, addressing some of the burning questions from the community: 🔗store.steampowered.com/news/…
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Matt Dabrowski retweeted
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Let's take a look... If @madguy90 follows me, I'll draw all the characters from Streets of Rogue 👀
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Matt Dabrowski retweeted
Animal sprites🐘 #ドット絵 #pixelart
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Streets of Rogue 2 Devblog #3 is up. There's your monthly-ish assurance that both the game and myself are very much alive. OK I gotta get back to work, seeya later!
Devblog №3 is here—it's a quick update on how things are going with the development and when to expect the next demo content drop. Read it on Steam: 🔗store.steampowered.com/news/…
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Oh hey, this was me a year ago! Same publisher and everything :D To quell some concerns: tinyBuild has been very supportive in affording me the extra time and resources I've needed to get my game in good shape following a last-minute delay. Best of luck to the team and hope everyone's feeling ok, I've no doubt y'all are making the right move.
A Message From the Developers:
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A few days late on this, but the second Streets of Rogue 2 DevBlog has been posted! This is about how the individual "chunks" of the game world get constructed.
Devblog №2 is out. In it, we’d like to offer you a peek at dungeons, show how we construct interiors for the game, and discuss how Matt hired a player to help him create the game world. Check it out: 🏙️store.steampowered.com/news/…
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Golly this sure looks fun! But ya know what's REALLY fun? Revamping the tile mapping systems! Guess what I've been locked into for the past 3 weeks?? See truth be told, it takes a really short time to add new guns like these. The trick is building all the systems to facilitate all that content, and the quick crafting of said content. You know... the sexy part of gamedev!
Testing some new guns 🔫 (Part 2)
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