A few details on what I've been up to. Nothing exciting enough to warrant a proper update, but if you're curious, enjoy!
A quick dev update:
- The Weapon Wheel is functioning, replacing the weapon selection thing that popped up in Streets of Rogue 1 when using the mouse wheel.
- Gun reloading is now fully implemented. Each gun has a set number of bullets and must then be reloaded. Reload time depends on the gun, character stats, etc., and is shown on a reload meter similar to Enter the Gungeon. Some weapons, such as water-based guns and tasers, are exceptions.
- There is a new inventory tab with references to character stats, abilities, factions, etc. It gives a quick look at your character’s makeup, provides quick access to more detailed phone sections, and lets you assign special abilities.
- Individual items can now open item-specific UI popups for less important actions, like dropping part of a stack or unloading a gun.
- A stamina bar's been added. Its use is still being decided upon. Functionally, it’s closer to mana that drains when you perform certain actions. It works, but it hasn't been used yet and still needs art.
- There is now a system that lets crafting items stored in the player’s personal chest be used while crafting if the player is nearby, even if those items are not in the inventory.
- Player controls for both mouse/keyboard and gamepad have been finalized.
- Lots of smaller UI details have been added, aimed at making information clearer and access - more flexible.
- In addition, there’s a bunch of textures for the upcoming Badlands biome. They don’t have edges yet, so right now it’s just the center parts.