Fable 5 just turned me into an iOS developer.
I spent 2 days building a full game with zero code written by hand.
The last 10 builds succeeded on the first try.
I needed a fun project to test it on, so I decided to make an iOS game. After a few experiments with other ideas, I settled on a runner starring Dario as the main character, called "Credit Runner". Hilarious, I know!
In terms of credits spent, my Claude Max plan stands at 36% right now, and this isn't the only project I ran through Fable 5.
A few quick notes:
- This is just an early prototype, a long way from release, but it's really fun to play!
- It's extremely fun to work with Fable 5!
- Fable 5 wants to get things done, and it pushes you towards completion much faster than any other model.
- Once we established the ground rules, how I wanted the game built, and the overall structure, the last 10 builds were flawless, succeeding on the first try. This is impressive!
- All the assets were generated with AI (Magnific and Trippo for the visuals, ElevenLabs for the voices). The only thing that's not AI is the music. I just really liked this track.
- There are many rules in the game designed to make it really fun to play, especially the randomness.
- There are a lot of visual cues inspired by San Francisco, and I hope you catch them all.
- At some point on the first day, I honestly thought I wasn't going to get where I wanted, but Fable pushed me towards the goal, and by the second day it started to deeply understand the project.
- The prompts were really long, especially in the beginning, to make sure everything was covered.
- Once the app was solid, I tried to pack as many changes as I could into a single prompt to maximize my Fable usage.
This was just a fun project, but if anyone wants to play it, I might put the final, much more polished version on the App Store.
What do you think? Should I?