#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.8-vec2(.4,-.6),1);for(q.zy--;i <80.;){o.rgb =hsv(q.z,.5,min(e*s-.3,1.)/35.);s=5.;p=q =d*e*R*.3;p=vec3(log(R=length(p*1.3)),exp2(-p.z/R),atan(p.y,p.x)-t*.3);for(e=--p.y;s<1e3;s =s)e =cos(dot(sin(p*s),cos(p.yyz*s t*.9)))/s*.45;}