I feel weird, but I don't like moving away from main project and create side ones. The more I work on a single project, the more I want to continue working on it.
In Godot, if input starts firing again after unpausing from a menu, move your input handling to _unhandled_input() and call get_viewport().set_input_as_handled() when closing the menu/settings UI.
#Godot
Added more sounds, pause and settings menu, some polishing, placeholder tutorial etc.
Will try to finish this game before end of June, but no promises.
#gamedev#indiegame
Added more sounds, pause and settings menu, some polishing, placeholder tutorial etc.
Will try to finish this game before end of June, but no promises.
#gamedev#indiegame
After working on a game for a month, when you finally let your friends try it and they like it, you instantly replenish all your resources and feel passionate to work again.
Reworked by rain and wetness system. The rain wills top indoors versus outdoors. Interiors are dry, while exteriors can get wet, and the player will wet and dry after swimming. They're not perfect, but we strive for 'good enough'
#GodotEngine#GameDev
Anyway, a good tool I found out about is MubLoop. It's free and helps create seamless looping sounds. I tried it, works really well and is now part of my toolset for upcoming audio assets!
Check it out:
mubdev.itch.io/mubloop