Joined May 2020
170 Photos and videos
It's such a weird feeling, getting new chapter of Deltarune after just one year, amazing!
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Love rewritting old code ten times in order to make scene change work (no).
Doing scene transition is more complex than I thought. #gamedev #indiegame #godot
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Dramatic ambient.mp3 #gamedev #indiegame #godot
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Doing scene transition is more complex than I thought. #gamedev #indiegame #godot
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When I will finish Waking the Earth, I definitely should learn more on how to find and make better sfx for my games.
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testing new sounds for eyes. #gamedev #indiegame
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I feel weird, but I don't like moving away from main project and create side ones. The more I work on a single project, the more I want to continue working on it.
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Added sound for when wall is damaged and screen shake. #gamedev #indiegame #godot
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New evil eye model for Waking the Earth. Also added pixelation setting. #gamedev #indiegame #godot
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In Godot, if input starts firing again after unpausing from a menu, move your input handling to _unhandled_input() and call get_viewport().set_input_as_handled() when closing the menu/settings UI. #Godot
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So, not many devs have had figure out how to use the Unreal Engine 5 properly, and Epic is already releasing the UE6? Huh.
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Btw, game will be called Waking the Earth
Added more sounds, pause and settings menu, some polishing, placeholder tutorial etc. Will try to finish this game before end of June, but no promises. #gamedev #indiegame
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Added more sounds, pause and settings menu, some polishing, placeholder tutorial etc. Will try to finish this game before end of June, but no promises. #gamedev #indiegame
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After working on a game for a month, when you finally let your friends try it and they like it, you instantly replenish all your resources and feel passionate to work again.
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Mefrius retweeted
Some smithing minigames I did for a jam game releasing soon #gamedevelopment #GodotEngine #gamedev #indiedev #indiegame #indiegames #3d
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Mefrius retweeted
Adding rooms with complex mechanics to my co-op game! Here three room states need to be resolved before the door can be opened. #GodotEngine
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Mefrius retweeted
You’ll never see a clear day on this island. The fog in The UNDA Legacy is constant and it hits different 🌁 #indiegame #puzzlegame #TheUNDALegacy #godot #gamedev #indiegameart
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Mefrius retweeted
Reworked by rain and wetness system. The rain wills top indoors versus outdoors. Interiors are dry, while exteriors can get wet, and the player will wet and dry after swimming. They're not perfect, but we strive for 'good enough' #GodotEngine #GameDev
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Mefrius retweeted
depth buffer wave emission and collision in godot
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Mefrius retweeted
Anyway, a good tool I found out about is MubLoop. It's free and helps create seamless looping sounds. I tried it, works really well and is now part of my toolset for upcoming audio assets! Check it out: mubdev.itch.io/mubloop
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